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Human Computer Interaction for the Accelerometer-Based Mobile Game

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Book cover Embedded and Ubiquitous Computing (EUC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 4096))

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Abstract

As a result of growth of sensor-enabled mobile devices such as PDA, cellular phone and other computing devices, in recent years, users can utilize the diverse digital contents everywhere and anytime. However, the interfaces of mobile applications are often unnatural due to limited resources and miniaturized input/output. Especially, users may feel this problem in some applications such as the mobile game. Therefore, novel interaction forms have been developed in order to complement the poor user interface of the mobile device and to increase the interest for the mobile game. In this paper, we describe the demonstration of the gesture and posture input supported by an accelerometer. The application example we created are AM-Fishing game on the mobile device that employs the accelerometer as the main interaction modality. The demos show the usability for the gesture and posture interaction.

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© 2006 Springer-Verlag Berlin Heidelberg

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Baek, J., Jang, IJ., Park, K., Kang, HS., Yun, BJ. (2006). Human Computer Interaction for the Accelerometer-Based Mobile Game. In: Sha, E., Han, SK., Xu, CZ., Kim, MH., Yang, L.T., Xiao, B. (eds) Embedded and Ubiquitous Computing. EUC 2006. Lecture Notes in Computer Science, vol 4096. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11802167_52

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  • DOI: https://doi.org/10.1007/11802167_52

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-36679-9

  • Online ISBN: 978-3-540-36681-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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