Skip to main content

Virtual Reality Technologies in the Training of Professional Drivers. Comparison of the 2D and 3D Simulation Application

  • Conference paper
  • First Online:
Research Methods and Solutions to Current Transport Problems (ISCT21 2019)

Abstract

During recent years virtual reality (VR) technology has been gaining popularity in many fields, including the acknowledgement given in professional driver training. Currently, the implementation of methodologically correct, ICT-based (including both the driving simulators and e-learning) training is both resource- and time-demanding. It is also strongly connected with high personnel costs. Due to their low implementation costs and impact made on a trainee, VR-based tools could play a complementary role in the training process and could support the real life training, as well as provide an alternative for traditional educational platforms. The article introduces the comparative analysis on how the virtual reality systems influence the simulation quality in relations to the 2D screens used in low-class simulators. The dynamic parameters of driving, intensity of the simulation sickness symptoms occurrence, immersion level, registered during three research drives were analyzed in a group of 30 drivers. Both the benefits and inconveniences deriving from the characteristics of certain virtual environment projection methods were specified.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Agrawal, R., Knodler, M., Fisher, D., Samuel, S.: Advanced virtual reality based training to improve young drivers’ latent hazard anticipation ability. In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting. SAGE Publications (2017)

    Google Scholar 

  2. Agrawal, M., Vemuri, K.: A heterogeneous traffic virtual-reality simulator to study irritation/anger and driving behavior under adverse conditions. In: Proceedings of British HCI 2018, Belfast, UK. BCS Learning and Development Ltd. (2018)

    Google Scholar 

  3. Blissing, B., Bruzelius, F.: Exploring the suitability of virtual reality for driving simulation. In: Proceedings of the Driving Simulation Conference 2018, France (2018)

    Google Scholar 

  4. City Car Driving. http://citycardriving.com/features. Accessed 25 Apr 2019

  5. Harvey, C., Howarth, P.: The effect of display size on Visually-Induced Motion Sickness (VIMS) and skin temperature. In: Proceedings of VIMS 2017, pp. 96–103 (2007)

    Google Scholar 

  6. Jennett, C., Cox, A.L., Cairns, P., Dhoparee, S., Epps, A.: Measuring and defining the experience of immersion in games. Int. J. Hum.-Comput Stud. 66, 641–661 (2008)

    Article  Google Scholar 

  7. Lang, Y., Liang, W., Xu, F., Zhao, Y., Yu, L.: Synthesizing personalized training programs for improving driving habits via virtual reality. In: IEEE Virtual Reality (2018)

    Google Scholar 

  8. Hupont, I., Gracia, J., Sanagustín, L., Gracia, M.A.: How do new visual immersive systems influence gaming QoE? A use case of serious gaming with oculus rift. In: 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX) (2015)

    Google Scholar 

  9. Project Toyota TeenDrive365. http://www.teendrive365inschool.com. Accessed 25 Apr 2019

  10. Project Eco2Trainer. http://www.eco2trainer.se/en/ecodriving-utbildning-education. Accessed 25 Apr 2019

  11. Press release about Cargo Dynasty. http://docslide.us/documents/cargo-dynasty-press-release.html. Accessed 25 Apr 2019

  12. Read, J., Saleem, J.: Task performance and situation awareness with a virtual reality head-mounted display. In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol. 61, no. 1, pp. 2105–2109 (2017)

    Article  Google Scholar 

  13. Ricaud, B., Lietar, B., Joly, C.: Are virtual reality headsets efficient for remote driving? In: Proceedings of the International Conference on Road Safety Simulation, RSS 2015, Orlando, United States, October 2015

    Google Scholar 

  14. Sobhani, A., Farooq, B.: Impact of smartphone distraction on pedestrians’ crossing behaviour: an application of head-mounted immersive virtual reality. J. Transp. Res. Part F: Traffic Psychol. Behav. 58, 228–241 (2018)

    Article  Google Scholar 

  15. Sportillo, D., Paljic, A., Ojeda, L., Fuchs, P., Roussarie, V.: Light virtual reality systems for the training of conditionally automated vehicle drivers. In: IEEE Virtual Reality, Reutlingen, Germany, March 2018

    Google Scholar 

  16. Stoffregen, T.A., Smart Jr., L.J.: Postural instability precedes motion sickness. Brain Res. Bull. 47(5), 437–448 (1998)

    Article  Google Scholar 

  17. Stoffregen, T.A., Hettinger, L.J., Haas, M.W., Roe, M.M., Smart, L.J.: Postural instability and motion sickness in a fixed-base flight simulator. Hum. Factors 42(3), 458–469 (2000)

    Article  Google Scholar 

  18. Strojny, A., Strojny, P.: The immersion questionnaire – Polish adaptation and empirical verification of the scale. In: Homo Ludens, vol. 1, no. 6, pp. 171–185 (2014)

    Google Scholar 

  19. Tiiro, A.: Effect of visual realism on cybersickness in virtual reality. University of Oulu (2018)

    Google Scholar 

  20. Walch, M., et al.: Evaluating VR driving simulation from a player experience perspective, pp. 17–25 (2017)

    Google Scholar 

  21. Weidner, F., Hoesch, A., Poeschl, S., Broll, W.: Comparing VR and non-VR driving simulations: an experimental user study. In: 2017 IEEE Virtual Reality (VR), pp. 281–282. IEEE (2017)

    Google Scholar 

  22. Youngblut, C., Johnston, R., Nash, S., Wienclaw, R., Will, C.: Review of virtual environment interface technology. Institute for Defense Analyses (1996)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kamila Gąsiorek .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Gąsiorek, K., Odachowska, E., Matysiak, A., Pędzierska, M. (2020). Virtual Reality Technologies in the Training of Professional Drivers. Comparison of the 2D and 3D Simulation Application. In: Siergiejczyk, M., Krzykowska, K. (eds) Research Methods and Solutions to Current Transport Problems. ISCT21 2019. Advances in Intelligent Systems and Computing, vol 1032. Springer, Cham. https://doi.org/10.1007/978-3-030-27687-4_14

Download citation

Publish with us

Policies and ethics