Skip to main content

Human Body AR: A Mobile Application for Teaching Anatomy for Elementary Students Using Augmented Reality

  • Conference paper
  • First Online:
Human-Computer Interaction (HCI-COLLAB 2020)

Abstract

When the children arrive at the educational institution, they have prior knowledge of the world around them. These previous knowledge’s are the product of their experiences, games, among other activities, and based on this knowledge, they can explain facts and natural phenomena. Traditional teaching methods do not allow adapting to the learning that students need, therefore the use of technological tools in education provides different learning opportunities for both students and teachers. The present research evaluates at the usability level an application that we have developed for the use of augmented reality to improve the anatomy teaching process, the use of this technology allowed us to improve the learning process, the validation of this research was carried out using a methodology to evaluate the didactic value of educational software, and this evaluation was carried out in a group of teachers.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Milgram, P., Takemura, H., Utsumi, A., Kishino, F.: Augmented reality: a class of displays on the reality-virtuality continuum. In: Telemanipulator and Telepresence Technologies, vol. 2351, pp. 282–292. International Society for Optics and Photonics (1995). https://doi.org/10.1117/12.197321

  2. Schaeffer, S.E.: Usability evaluation for augmented reality (2014). http://hdl.handle.net/10138/136421

  3. Becerra, D.A.I., Castro, B.D.S., Conislla, M.M.F., Corrales-Delgado, C.: Augmented reality applied in the design of learning activities in zoology. In: 2018 XIII Latin American Conference on Learning Technologies (LACLO), pp. 121–126. IEEE (2018). https://doi.org/10.1109/LACLO.2018.00036

  4. Chien, C.-H., Chen, C.-H., Jeng, T.-S.: An interactive augmented reality system for learning anatomy structure. In: Proceedings of the International Multiconference of Engineers and Computer Scientists, vol. 1, pp. 17–19, International Association of Engineers Hong Kong, China (2010). http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.302.6410rep=rep1type=pdf

  5. Minedu, M.: Currículo nacional de la educación básica (2016)

    Google Scholar 

  6. Ferrari, V., Megali, G., Troia, E., Pietrabissa, A., Mosca, F.: A 3-d mixed-reality system for stereoscopic visualization of medical dataset. IEEE Trans. Biomed. Eng. 56(11), 2627–2633 (2009). https://doi.org/10.1109/TBME.2009.2028013

  7. Meng, M., et al.: Kinect for interactive ar anatomy learning. In: 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 277–278. IEEE (2013). https://doi.org/10.1109/ISMAR.2013.6671803

  8. Falah, J., et al.: Virtual reality medical training system for anatomy education. In: 2014 Science and Information Conference, pp. 752–758. IEEE (2014). https://doi.org/10.1109/SAI.2014.6918271

  9. Blum, T., Kleeberger, V., Bichlmeier, C., Navab, N.: Mirracle: an augmented reality magic mirror system for anatomy education. In: 2012 IEEE Virtual Reality Workshops (VRW), pp. 115–116. IEEE (2012). https://doi.org/10.1109/VR.2012.6180909

  10. Merchant, Z., Goetz, E.T., Cifuentes, L., Keeney-Kennicutt, W., Davis, T.J.: Effectiveness of virtual reality-based instruction on students’ learning outcomes in k-12 and higher education: A meta-analysis. Comput. Educ. 70, 29–40 (2014). https://doi.org/10.1016/j.compedu.2013.07.033

  11. Fierro Díaz, N.Y.: Heurísticas para evaluar la usabilidad de aplicaciones web bancarias (2016)

    Google Scholar 

  12. Jiménez, C., Rusu, S., Roncagliolo, S., Inostroza, R., Rusu, V.: Evaluating a methodology to establish usability heuristics. In: 2012 31st International Conference of the Chilean Computer Science Society, pp. 51–59. IEEE (2012). http://repositorio.unap.edu.pe/handle/UNAP/8879

  13. Sutcliffe, A., Gault, B.: Heuristic evaluation of virtual reality applications. Interact. Comput. 16(4), 831–849 (2004). https://doi.org/10.1016/j.intcom.2004.05.001

  14. Giraldo, F.D., Arango, E., Cruz, C.D., Bernal, C.C.: Application of augmented reality and usability approaches for the implementation of an interactive tour applied at the university of quindio. In: 2016 IEEE 11th Colombian Computing Conference (CCC), pp. 1–8. IEEE (2016). https://doi.org/10.1109/ColumbianCC.2016.7750798

  15. Nielsen, J.: The usability engineering life cycle. Computer 25(3), 12–22 (1992). https://doi.org/10.1109/2.121503

  16. Sánchez, J.: Evaluación usabilidad de sitios web: Método de evaluación heurística, Universidad de Chile (2000). https://doi.org/10.21556/edutec.2011.37.39

Download references

Acknowledgment

Our research is part of the project TIM-003-2018-UNSA “Use of mixed reality as an alternative for learning anatomy in 5-year-old children” and it was possible due to the funds granted by Unsa Investiga and “Universidad Nacional de San Agustín de Arequipa”.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Briseida Sotelo-Castro .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Sotelo-Castro, B., Becerra, D.I. (2020). Human Body AR: A Mobile Application for Teaching Anatomy for Elementary Students Using Augmented Reality. In: Agredo-Delgado, V., Ruiz, P.H., Villalba-Condori, K.O. (eds) Human-Computer Interaction. HCI-COLLAB 2020. Communications in Computer and Information Science, vol 1334. Springer, Cham. https://doi.org/10.1007/978-3-030-66919-5_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-66919-5_15

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-66918-8

  • Online ISBN: 978-3-030-66919-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics