Skip to main content

An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects

  • Conference paper
  • First Online:
Human-Computer Interaction (HCI-COLLAB 2020)

Abstract

Learning objects are considered as educational resources that can be employed in technology support learning. They are a digital piece of knowledge to put together in order to form online courses. Considering cultural aspects is possible to reuse them in different context for a large diversity of community of users. Nevertheless, current virtual learning environment give a few supports for manage course in terms of multicultural learning objects. This work purposes an architectural model for virtual learning environment taken into account multiples sources of multicultural learning objects in an effective manner. The proposed model is applied throughout a case study showing the design of a multicultural learning object related to one significative tradition in Mexico.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Wiley, D.A.: Connecting learning objects to instructional design theory: a definition, a metaphor, and a taxonomy, pp. 1–35. Wiley (2000)

    Google Scholar 

  2. Muñoz-Arteaga, J. Alvarez, F., Chan, M.E.: Tecnología de objetos de Aprendizaje. Editorial Universidad Autónoma de Aguascalientes y UdG Virtual (2007)

    Google Scholar 

  3. Milheim, K.: Cultural inclusivity in online learning. In: Wright, R.D. (ed.) Student-Teacher Interaction in Online Learning Environments, pp. 76–88. IGI Global (2008) https://doi.org/10.4018/978-1-4666-6461-6.ch004

  4. Hofstede, G.: Culture’s Consequences, Comparing Values, Behaviors, Institutions, and Organizations. Across Nations. Sage Publications, Thousand Oaks (2003). https://doi.org/10.1509/jmkg.67.2.151.18611

    Book  Google Scholar 

  5. Banks, J., Banks, C.: Multicultural Education: Issues and Perspectives. Wiley, Hoboken (2019)

    Google Scholar 

  6. Oshlyansky, L., Thimbleby, H., Cairns, P.: Breaking affordance: culture as context. In: Third Nordic ACM Conference on Human-Computer Interaction, pp 81–84 (2004). https://doi.org/10.1145/1028014.1028025

  7. Castro, L., López, G., Gamboa, R., Muñoz-Arteaga, J, Contreras J., Curlango C., Villa, R.: Norma Mexicana. volumen 1. marco teórico de la interoperabilidad entre entornos para objetos de aprendizaje. Editorial Universidad Autónoma de Baja California (2014)

    Google Scholar 

  8. Gram, C., Cockton, G. (eds.): Design principles for interactive software. Chapman et Hall, London (1995)

    MATH  Google Scholar 

  9. Moodle. http://moodle.org/

  10. Claroline. http://www.claroline.net/

  11. Talentlms. https://www.talentlms.com/

  12. Tidwell, J., Brewer, Ch., Valencia, A.: Designing Interfaces: Patterns for Effective Interaction Design, 3rd edn. Editorial Oreilly (2020)

    Google Scholar 

  13. Campos, A., Cardaillac, L.: México de mis amores: Una guía cultural de la A a la Z. Editorial Oceano (2009). ISBN 978-1-449-37970-4

    Google Scholar 

  14. CEN (“Comité Européen de Normalisation)”: A Simple Query Interface Specification for Learning Repositories (2005). http://www.prolearn-project.org/. Accessed 1 May 2020

  15. Muñoz-Arteaga, J., Ochoa, X., Calvillo, E., Vincent, G.: Integration of REDOUAA to the Latin American Federation of repositories of learning objects. In: LACLO 2007 (Conference Latin American of Objects of Learning), Chile (2007)

    Google Scholar 

  16. IMS- Interoperability Standards | IMS Global. https://imsglobal.org

  17. UDL - Universal Design for Learning. http://udlguidelines.cast.org/

  18. SCORM-Sharable Content Object Reference Model. https://scorm.com/

  19. Warburton, S., Mor, Y., Kohls, C., Köppe, C., Bergin, J.: Assessment driven course design: a pattern validation workshop. Presented at 8th Biennial Conference of EARLI SIG 1: Assessment & Evaluation, Munich, Germany (2016)

    Google Scholar 

Download references

Acknowledgements

This work was developed thanks to PRODEP support to UAA research team (Reference UAA-CA-48). The authors gratefully appreciate the collaboration with software engineering researchers from Universities of UV, CENIDET, UPA and UAA.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jaime Muñoz-Arteaga .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Muñoz-Arteaga, J., Quiroz, A.L., Condori, K.V. (2020). An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects. In: Agredo-Delgado, V., Ruiz, P.H., Villalba-Condori, K.O. (eds) Human-Computer Interaction. HCI-COLLAB 2020. Communications in Computer and Information Science, vol 1334. Springer, Cham. https://doi.org/10.1007/978-3-030-66919-5_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-66919-5_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-66918-8

  • Online ISBN: 978-3-030-66919-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics