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Simulation-Based Serious Games for Science Education in Elementary and Middle Schools

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9599))

Abstract

This paper presents serious games developed for the science subject in elementary and middle schools, specifically for the chapters of “Force and Motion” and “State Change of Water.” The components of each chapter were thoroughly analyzed, and then a game-based curriculum was developed for the components classified as having high- or mid-level difficulties in both teaching and learning. Based on the curriculum, the PC-based game “Force and Motion” implemented frictional/gravitational/magnetic force simulations, and the mobile game “State Change of Water” implemented particle-based fluid simulations. The games were evaluated by elementary and middle school teachers, and the evaluation results showed that simulation-based serious games are promising tools for improving the learning effects in science subject.

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Acknowledgments

This work was supported by Institute for Information & communications Technology Promotion(IITP) grant funded by the Korea government(MSIP)(No.R0115-15-1011, Physics-based solutions for science experiments in e-Book).

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Correspondence to JungHyun Han .

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Baek, S., Park, JY., Han, J. (2016). Simulation-Based Serious Games for Science Education in Elementary and Middle Schools. In: De Gloria, A., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science(), vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_19

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  • DOI: https://doi.org/10.1007/978-3-319-40216-1_19

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40215-4

  • Online ISBN: 978-3-319-40216-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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