Abstract
‘Expectations, reality and digital games’ focusses specifically upon VR’s turbulent narrative throughout the 1990s and early 2000s with a look at how VR sound continued to progress, largely through its implementation in digital games. Throughout the majority of this chapter, digital games are posited to have been the primary incubator of consumer VR concepts and technology, both in general and with regard to VR sound.
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Garner, T.A. (2018). Reality Check. In: Echoes of Other Worlds: Sound in Virtual Reality. Palgrave Studies in Sound. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-65708-0_7
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