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Employing Game Engines for Ergonomics Analysis, Design and Education

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Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) (IEA 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 822))

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Abstract

Game Engines (GEs) are digital platforms generally employed to develop computer games and 3D applications using pre-existing modules and functionality (and thus speeding up development process). Several studies already investigate GEs application for education and training, collaborative design, facilities simulation and design, operational simulations and for the development of virtual and augmented reality applications. In this paper we present three virtual environments developed in a free to use GE and analyze them in terms of their goals, intended audience, interaction possibilities and overall design. Results highlight GEs affordances such as the development of high-quality graphics 3D environments, their real-time system nature, the possibility for digital human manikin’s customization, user agency, versatility in terms of possible interactions programming, among others, which make GEs powerful tools for ergonomics analysis, design and education.

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Correspondence to Esdras Paravizo .

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Paravizo, E., Braatz, D. (2019). Employing Game Engines for Ergonomics Analysis, Design and Education. In: Bagnara, S., Tartaglia, R., Albolino, S., Alexander, T., Fujita, Y. (eds) Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018). IEA 2018. Advances in Intelligent Systems and Computing, vol 822. Springer, Cham. https://doi.org/10.1007/978-3-319-96077-7_35

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