Skip to main content

Smoothed Particles: A new paradigm for animating highly deformable bodies

  • Conference paper

Part of the book series: Eurographics ((EUROGRAPH))

Abstract

This paper presents a new formalism for simulating highly deformable bodies with a particle system. Smoothed particles represent sample points that enable the approximation of the values and derivatives of local physical quantities inside a medium. They ensure valid and stable simulation of state equations that describe the physical behavior of the material.

We extend the initial formalism, first introduced for simulating cosmological fluids, to the animation of inelastic bodies with a wide range of stiffness and viscosity. We show that the smoothed particles paradigm leads to a coherent definition of the object’s surface as an iso-surface of the mass density function. Implementation issues are discussed, including an efficient integration scheme using individually adapted time steps to integrate particle motion. Animation requires a linear complexity in the number of particles, offering reasonable time and memory use.

iMAGIS is a joint project of CNRS, INRIA, Institut National Polytechnique de Grenoble, and Université Joseph Fourier.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Mathieu Desbrun and Marie-Paule Gascuel. Animating soft substances with implicit surfaces. Computer Graphics, pages 287–290, August 1995. Proceedings of SIGGRAPH’95 (Los Angeles, CA).

    Google Scholar 

  2. Marie-Paule Gascuel. An implicit formulation for precise contact modeling between flexible solids. Computer Graphics, pages 313–320, August 1993. Proceedings of SIGGRAPH’93 (Anaheim, CA).

    Google Scholar 

  3. M.N. Gamito, P.F. Lopes, and M.R. Gomes. Two-dimensionnal simulation of gaseous phenomena using vortex particles. In 6th Eurographics Workshop on Animation and Simulation, Maastricht, Netherlands, September 1995.

    Google Scholar 

  4. Jean-Paul Gourret, Nadia Magnenat Thalmann, and Daniel Thalmann. Simulation of object and human skin deformations in a grasping task. Computer Graphics, 23(3):21–29, July 1989. Proceedings of SIGGRAPH’89 (Boston, MA, July 1989).

    Article  Google Scholar 

  5. Lars Hernquist and Neal Katz. Treesph: A unification of sph with the hierarchical tree method. App. J. Supp., 70:419, 1992.

    Article  Google Scholar 

  6. A. Luciani, A. Habibi, A. Vapillon, and Y. Duroc. A physical model of turbulent fluids. In 6th Eurographics Workshop on Animation and Simulation, Maastricht, Netherlands, September 1995.

    Google Scholar 

  7. Annie Luciani, Stephane Jimenez, Olivier Raoult, Claude Cadoz, and Jean-Loup Florens. A unified view of multitude behaviour, flexibility, plasticity, and fractures: balls, bubbles and agglomerates. In IFIP WG 5.10 Working Conference, Tokyo, Japan, April 1991.

    Google Scholar 

  8. Jean-Christophe Lombardo and Claude Puech. Oriented particles: A tool for shape memory objects modelling. In Graphics Interface’ 95, Quebec, Canada, May 1995.

    Google Scholar 

  9. J. J. Monaghan. Smoothed particle hydrodynamics. Annu. Rev. Astron. Astrophys., 30:543, 1992.

    Article  Google Scholar 

  10. Gavin Miller and Andrew Pearce. Globular dynamics: A connected particle system for animating viscous fluids. SIGGRAPH’ 89 Courses 30 notes, pages 305–309, August 89.

    Google Scholar 

  11. William Press, Saul Teukolsky, William Vetterling, and Brian Flannery. Numerical Recipes in C, second edition. Cambridge University Press, New York, USA, 1992.

    Google Scholar 

  12. Alex Pentland and John Williams. Good vibrations: Modal dynamics for graphics and animation. Computer Graphics, 23(3):215–222, July 1989. Proceedings of SIGGRAPH’89 (Boston, MA, July 1989).

    Article  Google Scholar 

  13. W. T. Reeves. Particle systems—a technique for modeling a class of fuzzy objects. Computer Graphics, 17(3):359–376,1983.

    Article  Google Scholar 

  14. David Tonnesen. Modeling liquids and solids using thermal particles. In Graphics Interface’91, pages 255–262, Calgary, AL, June 1991.

    Google Scholar 

  15. Demetri Terzopoulos, John Piatt, Alan Barr, and Kurt Fleischer. Elastically deformable models. Computer Graphics, 210(4):205–214, July 1987. Proceedings of SIGGRAPH’87 (Anaheim, California).

    Article  Google Scholar 

  16. Demetri Terzopoulos, John Piatt, and Kurt Fleisher. Heating and melting deformable models (from goop to glop). In Graphics Interfaced’89, pages 219–226, London, Ontario, June 1989.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1996 Springer-Verlag/Wien

About this paper

Cite this paper

Desbrun, M., Gascuel, MP. (1996). Smoothed Particles: A new paradigm for animating highly deformable bodies. In: Boulic, R., Hégron, G. (eds) Computer Animation and Simulation ’96. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7486-9_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-7091-7486-9_5

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-82885-4

  • Online ISBN: 978-3-7091-7486-9

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics