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Supermarket Route-Planning Game: A Serious Game for the Rehabilitation of Planning Executive Function of Children with ASD

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VR, Simulations and Serious Games for Education

Part of the book series: Gaming Media and Social Effects ((GMSE))

Abstract

This chapter discusses game-assisted learning for children with autism spectrum disorder (ASD). A serious game is designed for intervention in children with ASD and other special needs for supermarket route-planning based on mobile devices. It was created with the aim of training executive functioning skills whilst monitoring progress through the data recorded and collected. The methodology is described to highlight the architecture of the game and content design of the ten levels in addition to three parent components.

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Acknowledgements

This project is supported by Rehabilitation Research Grant under the grant number RRG1/16002. The authors would like to thank all the people help in this project in one way or another. The chapter is dedicated to the memory of Mr. Husaini Md Rahim who passed away earlier this year.

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Correspondence to Yiyu Cai .

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Mohd Taib, S.F.B., Zhang, Y., Cai, Y., Goh, T.J. (2019). Supermarket Route-Planning Game: A Serious Game for the Rehabilitation of Planning Executive Function of Children with ASD. In: Cai, Y., van Joolingen, W., Walker, Z. (eds) VR, Simulations and Serious Games for Education. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-13-2844-2_10

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