Skip to main content
Log in

Cable harness design, assembly and installation planning using immersive virtual reality

  • Original Article
  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

Earlier research work using immersive virtual reality (VR) in the domain of cable harness design has shown conclusively that this technology had provided substantial productivity gains over traditional computer-aided design (CAD) systems. The follow-on work in this paper was aimed at understanding the degree to which various aspects of the immersive VR system were contributing to these benefits and how engineering design and planning processes could be analysed in detail as they are being carried out; the nature of this technology being such that the user’s activities can be non-intrusively monitored and logged without interrupting a creative design process or a manufacturing planning task. This current research involved the creation of a more robust CAD-equivalent VR system for cable harness routing design, harness assembly and installation planning which could be functionally evaluated using a set of creative design-task experiments to provide detail about the system and users’ performance. A design task categorisation scheme was developed which allowed both a general and detailed breakdown of the design engineer’s cable harness design process and associated activities. This showed that substantial amounts of time were spend by the designer in navigation (41%), sequence breaks (28%) and carrying out design-related activities (27%). The subsequent statistical analysis of the data also allowed cause and effect relationships between categories to be examined and showed statistically significant results in harness design, harness design modification and menu/model interaction. This insight demonstrated that poorly designed interfaces can have adverse affects on the productivity of the designer and that 3D direct manipulation interfaces have advantages. Indeed, the categorisation scheme provided a valuable tool for understanding design behaviour and could be used for comparing different design platforms as well as examining other aspects of the design function, such as the acquisition of design decision intent. The system also demonstrated the successful automatic generation of cable harness assembly and cable harness installation plans from non-intrusive user-system interaction logging, which further demonstrates the potential for concurrent design and manufacturing planning to be carried out.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Institutional subscriptions

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12

Similar content being viewed by others

References

  • Adelson B, Solway E (1985) The role of domain experience in software design. IEEE Trans Softw Eng 11:1351–1360

    Article  Google Scholar 

  • Akin Ö, Lin C (1995) Design protocol data and novel design decisions. Design Stud 16(2):211–236

    Article  Google Scholar 

  • Caudell TP, Mizell DW (1992) Augmented reality: an application of heads-up display technology to manual manufacturing processes. In: IEEE Hawaii international conference on system sciences, vol 2, pp 659–669

  • ChiCheng C, Jianzhong M, Gadh R (2002) A quantitative analysis on virtual reality-based computer aided design system interfaces. Comput Inf Sci Eng 2:216–223

    Article  Google Scholar 

  • Conru AB (1993) Computational support for interactive cable harness routing and design. In: 19th Annual ASME design automation conference, pp 551–558

  • Conru AB (1994) A genetic approach to the cable harness routing problem. In: IEEE conference on evolutionary computation, pp 200–205

  • Cross N (2001) Design cognition: results from protocol and other empirical studies of design activity. In: Eastman C, McCracken M, Newstetter W (eds) Design knowing and learning: cognition in design education. Elsevier, Amsterdam, pp 79–103

    Google Scholar 

  • Cruz-Neira C, Sandin DJ, DeFanti TA, Kenyon RV, Hart JC (1992) The CAVE: audio visual experience automatic virtual environment. Commun ACM 35(6):65–72

    Article  Google Scholar 

  • Dani TH, Gadh R (1997) Creation of concept shape design via a virtual reality interface. Comput Aided Design 29(8):555–563

    Article  Google Scholar 

  • Dewar RG, Ritchie JM, Carpenter ID, Simmons JEL (1997) Tools for assembly in a virtual environment. In: Proceedings of ICMA ‘97, University of Hong Kong, pp 583–587

  • Fischer AG, Chipperfield KC, Vance JM (2002) VR Hose: hydraulic hose routing in virtual reality with Jack™. In: AIAA/ISSMO symposium on multidisciplinary analysis and optimization, Atlanta

  • Gardiner PD, Ritchie JM (1999) Project planning in a virtual world: information management metamorphosis or technology going too far. Inf Manage 19(6):485–494

    Google Scholar 

  • Gerber D, Bechmann D (2004) Design and valuation of the ring menu in virtual environments. In: Immersive projection technologies IPT 2004, Ames

  • Gomes de Sa G, Zachmann G (1999) Virtual Reality as a tool for verification of assembly and maintenance processes. Comput Graph J 23:389–403

    Article  Google Scholar 

  • Guindon R (1990) Designing the design process: exploiting opportunistic thoughts. Hum Comput Interact 5(2):305–344

    Google Scholar 

  • Guindon R, Krasner H, Curtis B (1987) Breakdowns and processes during the early activities of software design by professionals. In: Empirical studies of programmers—second workshop (December) Washington, DC, pp 65–82

  • Holt POB, Russell GT (1999) Psychology as a science of design in engineering. In: Proceedings of the British Psychological Society 7(2):115

  • Holt POB, Ritchie JM, Day PN et al (2004) Immersive virtual reality in manufacturing: design metaphors and cognitive ergonomics. Comput Inf Sci Eng 4(3):161-170

    Article  Google Scholar 

  • Howarth PA (1997) The multi-factorial causes of virtual simulation sickness. Loughborough University, VISERG

  • Howarth PA (1999) Oculomotor changes within virtual environments. Appl Ergon 30:59–67

    Article  Google Scholar 

  • Howarth PA, Costello PJ (1996) The nauseogenicity of using a head-mounted display, configured as a personal viewing system, for an hour. In: FIVE ’96, Pisa, Italy

  • Howarth PA, Costello PJ (1997) The occurrence of virtual simulation sickness symptoms when an HMD was used as a personal viewing system. Displays 18:107–116

    Article  Google Scholar 

  • Jayaram S, Vance J, Gadh R, Jayaram U, Srinivasan H (2001) Assessment of VR technology and its application to engineering problems. Comput Inf Sci Eng 1:72–83

    Article  Google Scholar 

  • Liang J, Green M (1994) JDCAD: a highly interactive 3D modeling system. Comput Graph ACM 18(4):499–506

    Article  Google Scholar 

  • McPhee K (1997) Design theory and software design, technical report TR 96-26. Department of Computer Science, University of Alberta, Canada

  • Mentis HM (2004) Occurrence of frustration in human–computer interaction: the affect of interrupting cognitive flow. Master Thesis, Cornell University, Ithaca

  • Ng FM (1999) Virtual reality and computer-based tools for the routing of cable harnesses. PhD Thesis, Heriot-Watt University, Edinburgh

  • Ng FM, Ritchie JM, Simmons JEL, Dewar RG (2000) Designing cable harness assemblies in virtual environments. Mater Process Technol 107:37–43

    Article  Google Scholar 

  • Preece J, Rogers Y, Sharp H, Benyon D, Holland S, Carey T (1994) Human–computer interaction. Addison-Wesley, Wokingham

    Google Scholar 

  • Ritchie JM, Dewar RD, Simmons JEL (1999) The generation and practical use of plans for manual assembly using immersive virtual reality, engineering manufacture. Inst Mech Eng B 213:461–474

    Google Scholar 

  • Schon DA (1991) The reflective practitioner: how professionals think in action, Arena

  • UK Health and Safety Executive (2000) HSE contract research report 274/2000

  • Varga E, Horvath I, Rusak Z, de Smit B, Broek H (2004) Survey and investigation of hand motion processing technologies for compliance with shape conceptualization. In: Proceedings of DETC’04 ASME design engineering technical conferences and computers and information in engineering conference. ASME, DETC2004/CIE-57710, pp 1–14

  • Weyrich M, Drews P (1999) An interactive environment for virtual manufacturing: the virtual workbench. Comput Ind 38:5–15

    Article  Google Scholar 

  • Wolter J, Kroll E (1996) Towards assembly sequence planning with flexible parts. In: IEEE international conference on robotics and automation, IEEE, pp 1517–1524

  • Zhu D, Latombe JC. (1991) Pipe Routing = Path Planning (with many constraints). In: IEEE international conference on robotics and automation, pp 1940–1947

Download references

Acknowledgments

We would like to acknowledge funding of this work by the UK Engineering and Physical Sciences Research Council Innovative Manufacturing Research Centre at Heriot-Watt University (The Scottish Manufacturing Institute) as well as the numerous industrial partners involved in the project.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to James M. Ritchie.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Ritchie, J.M., Robinson, G., Day, P.N. et al. Cable harness design, assembly and installation planning using immersive virtual reality. Virtual Reality 11, 261–273 (2007). https://doi.org/10.1007/s10055-007-0073-7

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10055-007-0073-7

Keywords

Navigation