Skip to main content
Log in

Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display

  • Original Article
  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

Previous studies have reported the effect of driving simulator games on simulator sickness and eye symptoms experienced by users; however, empirical results regarding the game experience using commercial virtual reality head-mounted displays (VR-HMDs) are lacking. We conducted an experiment where participants played a driving simulator game (Live for Speed) displayed through an Oculus Rift DK2 for up to 120 min. Game play duration was recorded. Game experience was surveyed using questionnaires about simulator sickness, eye symptoms, and game engagement. The results showed that the average game play duration for this specific driving simulation game was approximately 50 min. Simulator sickness was negatively correlated with affordable play duration using the VR-HMD. We also found that age was negatively correlated with game play duration. There were no differences between those who did and did not wear frame glasses. In addition, we compared the VR-HMD game play and traditional desktop LCD game play, in terms of simulator sickness, subjective eye symptoms, game engagement, and game performance. The results showed that VR-HMD game play in the driving simulation game was similar to the experience using the desktop LCD display, except for a moderately increased level of simulator sickness. These findings provide new data about VR-HMD’s impact on game play and will inform game designers, players, and researchers for their choices and decisions on proper game duration and the type of devices.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5

Similar content being viewed by others

References

  • Andre JT, Muth ER, Stern RM, Leibowitz HW (1996) The effect of tilted stripes in an optokinetic drum on gastric myoelectric activity and subjective reports of motion sickness. Aviat Space Environ Med 67:30–33

    Google Scholar 

  • Badcoe I (2000) The computer game industry: current state of play. Virtual Real 5:204–214. https://doi.org/10.1007/BF01408519

    Article  Google Scholar 

  • Bles W, Bos JE, de Graaf B et al (1998) Motion sickness: only one provocative conflict? Brain Res Bull 47:481–487. https://doi.org/10.1016/S0361-9230(98)00115-4

    Article  Google Scholar 

  • Bridgeman B, Blaesi S, Campusano R (2014) Optical correction reduces simulator sickness in a driving environment. Hum Factors 56:1472–1481

    Article  Google Scholar 

  • Brockmyer JH, Fox CM, Curtiss KA et al (2009) The development of the Game Engagement Questionnaire: a measure of engagement in video game-playing. J Exp Soc Psychol 45:624–634

    Article  Google Scholar 

  • Brooks JO, Goodenough RR, Crisler MC et al (2010) Simulator sickness during driving simulation studies. Accid Anal Prev 42:788–796

    Article  Google Scholar 

  • Chaumillon R, Romeas T, Paillard C et al (2017) The use of transdermal scopolamine to solve methodological issues raised by gender differences in susceptibility to simulator sickness. Transp Res Part F Traffic Psychol Behav 47:42–58

    Article  Google Scholar 

  • Chen C, Czerwinski M, Macredie R (1998) Human factors in virtual environments. Virtual Real 3:223–225. https://doi.org/10.1007/BF01408702

    Article  Google Scholar 

  • Classen S, Bewernitz M, Shechtman O (2011) Driving simulator sickness: an evidence-based review of the literature. Am J Occup Ther 65:179–188. https://doi.org/10.5014/ajot.2011.000802

    Article  Google Scholar 

  • Darty K, Saunier J, Sabouret N (2014) Effects of gender on presence and virtual driver perception in driving simulators. In: The 5th international conference on women’s issues in transportation (WIiT 2014)

  • Davis J, Animashaun A, Schoenherr E, McDowell K (2008) Evaluation of semi-autonomous convoy driving. J Field Robot 25:880–897

    Article  Google Scholar 

  • Davis S, Nesbitt K, Nalivaiko E (2015) Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters. In: Proceedings of the 11th Australasian conference on interactive entertainment (IE 2015), p 30

  • Domeyer JE, Cassavaugh ND, Backs RW (2013) The use of adaptation to reduce simulator sickness in driving assessment and research. Accid Anal Prev 53:127–132. https://doi.org/10.1016/j.aap.2012.12.039

    Article  Google Scholar 

  • Ebenholtz SM (1992) Motion sickness and oculomotor systems in virtual environments. Presence Teleoper Virtual Environ 1:302–305. https://doi.org/10.1162/pres.1992.1.3.302

    Article  Google Scholar 

  • Gálvez-García G, Hay M, Gabaude C (2015) Alleviating simulator sickness with galvanic cutaneous stimulation. Hum Factors 57:649–657

    Article  Google Scholar 

  • Gianaros PJ, Muth ER, Mordkoff JT et al (2001) A questionnaire for the assessment of the multiple dimensions of motion sickness. Aviat Space Environ Med 72:115–119

    Google Scholar 

  • Golding JF (2006) Motion sickness susceptibility. Auton Neurosci 129:67–76

    Article  Google Scholar 

  • Guo C (2014) Effects of eye motion, foveal retinal slip and peripheral retinal slip on visually induced motion sickness. PhD thesis, Hong Kong University of Science and Technology

  • Häkkinen J, Pölönen M, Takatalo J, Nyman G (2006) Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations. In: Proceedings of the 8th conference on human–computer interaction with mobile devices and services. ACM, New York, pp 227–230

  • Hamel J, De Beukelear S, Kraft A et al (2013) Age-related changes in visual exploratory behavior in a natural scene setting. Front Psychol 4:339

    Article  Google Scholar 

  • Helland A, Lydersen S, Lervåg L-E et al (2016) Driving simulator sickness: impact on driving performance, influence of blood alcohol concentration, and effect of repeated simulator exposures. Accid Anal Prev 94:180–187. https://doi.org/10.1016/j.aap.2016.05.008

    Article  Google Scholar 

  • Hettinger LJ, Riccio GE (1992) Visually induced motion sickness in virtual environments. Presence Teleoper Virtual Environ 1:306–310

    Article  Google Scholar 

  • Howarth PA, Costello PJ (1997) The occurrence of virtual simulation sickness symptoms when an HMD was used as a personal viewing system. Displays 18:107–116. https://doi.org/10.1016/S0141-9382(97)00011-5

    Article  Google Scholar 

  • Hu S, Stern RM, Vasey MW, Koch KL (1989) Motion sickness and gastric myoelectric activity as a function of speed of rotation of a circular vection drum. Aviat Space Environ Med 60:411–414

    Google Scholar 

  • Jäger M, Gruber N, Müri R et al (2014) Manipulations to reduce simulator-related transient adverse health effects during simulated driving. Med Biol Eng Comput 52:601–610

    Article  Google Scholar 

  • Karl I, Berg G, Ruger F, Farber B (2013) Driving behavior and simulator sickness while driving the vehicle in the loop: validation of longitudinal driving behavior. IEEE Intell Transp Syst Mag 5:42–57. https://doi.org/10.1109/MITS.2012.2217995

    Article  Google Scholar 

  • Kennedy RS, Lane NE, Berbaum KS, Lilienthal MG (1993) Simulator sickness questionnaire: an enhanced method for quantifying simulator sickness. Int J Aviat Psychol 3:203–220. https://doi.org/10.1207/s15327108ijap0303_3

    Article  Google Scholar 

  • Kennedy RS, Stanney KM, Dunlap WP (2000) Duration and exposure to virtual environments: sickness curves during and across sessions. Presence Teleoper Virtual Environ 9:463–472

    Article  Google Scholar 

  • Keshavarz B, Novak AC, Hettinger LJ et al (2017) Passive restraint reduces visually induced motion sickness in older adults. J Exp Psychol Appl 23:85–99. https://doi.org/10.1037/xap0000107

    Article  Google Scholar 

  • Kolasinski EM (1995) Simulator sickness in virtual environments. DTIC Document

  • Koslucher F, Haaland E, Stoffregen TA (2016) Sex differences in visual performance and postural sway precede sex differences in visually induced motion sickness. Exp Brain Res 234:313–322

    Article  Google Scholar 

  • Kosunen I, Salminen M, Järvelä S et al (2016) RelaWorld: neuroadaptive and immersive virtual reality meditation system. In: Proceedings of the 21st international conference on intelligent user interfaces. ACM, pp 208–217

  • Lin J-W, Duh HB-L, Parker DE et al (2002) Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment. In: Proceedings IEEE virtual reality, 2002. IEEE, pp 164–171

  • McCaffrey RJ, Graham G (1980) Age-related differences for motion sickness in the rat. Exp Aging Res 6:555–561

    Article  Google Scholar 

  • McMahan RP, Bowman DA, Zielinski DJ, Brady RB (2012) Evaluating display fidelity and interaction fidelity in a virtual reality game. IEEE Trans Vis Comput Graph 18:626–633

    Article  Google Scholar 

  • Merhi O, Faugloire E, Flanagan M, Stoffregen TA (2007) Motion sickness, console video games, and head-mounted displays. Hum Factors 49:920–934

    Article  Google Scholar 

  • Miyazaki J, Yamamoto H, Ichimura Y et al (2015) Inter-hemispheric desynchronization of the human MT+ during visually induced motion sickness. Exp Brain Res 233:2421–2431. https://doi.org/10.1007/s00221-015-4312-y

    Article  Google Scholar 

  • Moss JD, Muth ER (2011) Characteristics of head-mounted displays and their effects on simulator sickness. Hum Factors 53:308–319

    Article  Google Scholar 

  • Neumann DL, Moffitt RL, Thomas PR et al (2017) A systematic review of the application of interactive virtual reality to sport. Virtual Real. https://doi.org/10.1007/s10055-017-0320-5

    Article  Google Scholar 

  • Palmisano S, Mursic R, Kim J (2017) Vection and cybersickness generated by head-and-display motion in the Oculus Rift. Displays 46:1–8

    Article  Google Scholar 

  • Patterson R, Winterbottom MD, Pierce BJ (2006) Perceptual issues in the use of head-mounted visual displays. Hum Factors 48:555–573

    Article  Google Scholar 

  • Porcino TM, Clua E, Trevisan D et al (2017) Minimizing cyber sickness in head mounted display systems: design guidelines and applications. In: 2017 IEEE 5th international conference on serious games and applications for health (SeGAH). IEEE, pp 1–6

  • Rau P-LP, Peng S-Y, Yang C-C (2006) Time distortion for expert and novice online game players. CyberPsychol Behav 9:396–403

    Article  Google Scholar 

  • Rebenitsch L, Owen C (2016) Review on cybersickness in applications and visual displays. Virtual Real 20:101–125. https://doi.org/10.1007/s10055-016-0285-9

    Article  Google Scholar 

  • Riccio GE, Stoffregen TA (1991) An ecological theory of motion sickness and postural instability. Ecol Psychol 3:195–240. https://doi.org/10.1207/s15326969eco0303_2

    Article  Google Scholar 

  • Rosenfield M (2011) Computer vision syndrome: a review of ocular causes and potential treatments. Ophthalmic Physiol Opt 31:502–515. https://doi.org/10.1111/j.1475-1313.2011.00834.x

    Article  Google Scholar 

  • Schell J (2014) The art of game design: a book of lenses. CRC Press, Boca Raton

    Book  Google Scholar 

  • Shafer DM, Carbonara CP, Korpi MF (2019) Factors affecting enjoyment of virtual reality games: a comparison involving consumer-grade virtual reality technology. Games Health J 8:15–23

    Article  Google Scholar 

  • Shaw LA, Wünsche BC, Lutteroth C et al (2015) Development and evaluation of an exercycle game using immersive technologies. Aust Comput Sci Commun 37:75–85

    Google Scholar 

  • Situ P, Simpson T, Chalmers R et al (2013) Validation of the Current Symptoms Questionnaire (CSQ): a meta-analytical approach. Investig Ophthalmol Vis Sci 54:6023

    Google Scholar 

  • Stanney KM, Kennedy RS, Drexler JM, Harm DL (1999) Motion sickness and proprioceptive aftereffects following virtual environment exposure. Appl Ergon 30:27–38

    Article  Google Scholar 

  • Treisman M (1977) Motion sickness: an evolutionary hypothesis. Science 197:493–495

    Article  Google Scholar 

  • Ueda Y, Nagata K, Masuko S, Hoshino J (2018) Reorientation method to suppress simulator sickness in home VR contents using HMD. In: International conference on entertainment computing. Springer, pp 228–234

  • Yoo S, Heywood T, Tang LM et al (2017) Towards a long term model of virtual reality exergame exertion. In: Proceedings of the 25th conference on user modeling, adaptation and personalization. ACM, pp 247–255

Download references

Acknowledgements

This research was supported by Natural Sciences and Engineering Research Council of Canada (NSERC) Grants RPIN-05394 and RGPAS-477166 to BT, and RGPIN-2015-04134 to SC.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Shi Cao.

Additional information

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Electronic supplementary material

Below is the link to the electronic supplementary material.

Supplementary material 1 (MP4 89275 kb)

Supplementary material 2 (MP4 69281 kb)

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Cao, S., Nandakumar, K., Babu, R. et al. Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display. Virtual Reality 24, 503–513 (2020). https://doi.org/10.1007/s10055-019-00412-x

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10055-019-00412-x

Keywords

Navigation