Elsevier

Computers & Graphics

Volume 27, Issue 3, June 2003, Pages 339-345
Computers & Graphics

Mathematics and geometry education with collaborative augmented reality

https://doi.org/10.1016/S0097-8493(03)00028-1Get rights and content

Abstract

Construct3D is a 3D geometric construction tool specifically designed for mathematics and geometry education. It is based on the mobile collaborative augmented reality system “Studierstube”. We describe our efforts in developing a system for the improvement of spatial abilities and maximization of transfer of learning. In order to support various teacher–student interaction scenarios we implemented flexible methods for context and user dependent rendering of parts of the construction. Together with hybrid hardware setups they allow the use of Construct3D in today's classrooms and provide a testbed for future evaluations. Means of application and integration in mathematics and geometry education at high school as well as university level are being discussed. Anecdotal evidence supports our claim that Construct3D is easy to learn, encourages experimentation with geometric constructions and improves spatial skills.

Section snippets

Motivation

Spatial abilities present an important component of human intelligence. The term spatial abilities covers five components, spatial perception, spatial visualization, mental rotations, spatial relations and spatial orientation [1]. Generally, the main goal of geometry education is to improve these spatial skills. In a long-term study by Gittler and Glück [2], the positive effects of geometry education on the improvement of spatial intelligence have been verified. Various other studies [3], [4]

Related work

Construct3D combines four research areas: geometry, pedagogy, psychology and AR. We will give a short overview of closely related work in these areas.

A large body of work has been done on 3D modeling in general. However, although 3D input devices with six degrees of freedom (6DOF) have been used to enhance modelers, little modeling has been done in immersive VR systems. A good overview of 3D modeling systems with 6DOF input devices can be found in the work of Mine [7]. Mine's CHIMP [8] was used

Basic construction functions

Construct3D is based on the Studierstube system recently described by Schmalstieg et al. [25]. Studierstube uses AR to allow multiple users to share a virtual space. We use see-through HMDs capable of overlaying computer-generated images onto the real world, thereby achieving a combination of virtual and real world, allowing natural communication among users. The latest version of Studierstube allows the mix and match of heterogeneous output devices such as personal HMD, virtual workbench,

Hybrid hardware setups

To complement the diverse teacher–student interaction scenarios that are possible on the software side with practical hardware solutions for an educational environment we created various hybrid hardware setups. Realistically not all scenarios can be done in schools with equipment similar to our standard lab equipment of rather expensive tracking systems, head mounted displays and stereoscopic video projections. However, many components such as PC workstations with accelerated graphics and

Evaluations

The key hypothesis—that actually seeing things in 3D and interacting with them can enhance a student's understanding of 3D geometry—were supported by the anecdotal evidence we have gathered from trial runs with real students. In our first evaluation [5] with 14 students we got very positive and encouraging results and some problems were pointed out. During the evaluation it was gratifying for us to see users work with Construct3D in a very constructive manner. It was obvious that they did not

Conclusions and future work

In this paper, we present a fully functional educational AR application for mathematics and geometry education. We implemented flexible methods to support various teacher–student interaction scenarios. Hybrid hardware setups allow the use of Construct3D in today's classrooms and provide a testbed for these scenarios. Initial evaluations of the concept are encouraging, and our mid- to long-term plans are to integrate it in Austrian high school and higher education curricula. We have established

Acknowledgments

The authors would like to thank Gerhard Reitmayr for his ongoing support, Klaus Feiler and Reinhard Steiner for integrating Boolean operations, Florian Ledermann for his work on the Augmented Classroom and all of the Studierstube team. We also thank all participants in our pilot studies for their time. This work is sponsored in part by the Austrian Science Fund FWF under contract number P14470-INF and the EC under project number IST-2001-34204 (Lab@Future).

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