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Integrating agent-based modeling, serious gaming, and co-design for planning transport infrastructure and public spaces

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I hear and I forget. I see and I remember. I do and I understand – Chinese proverb

Abstract

Car-oriented transport infrastructure developments have had detrimental impacts on the public realm in terms of poor walkability and fractured leftover urban spaces. To build integrated transport infrastructure and public space systems with considering non-motorized travelers’ behavior, we present an integrated methodology incorporating an agent-based simulation model, serious games, and co-design which provides opportunities to involve citizens into the urban design process. In this paper, we show this process for a case study in London Hackney Wick. Qualitative data collected from collaborative experiments, cognitive and human needs mapping, interviews and conversations offer insights into people’s engagement with their environment and the public expectations. In parallel, an Agent-Based Model (ABM) informed by the gathered data is used to visualize local activities for the residents and to predict travel demand and spaces occupancy patterns of various designs. The prediction results indicate that a holistic design strategy is needed for planning attractive and pedestrian-friendly transport-public space systems. Lessons learned also lead to a proposal to improve the model with more realistic human behavior and activity schedules. The coupling of ABM–Game–Design is a valuable tool for engaging the audience and providing both qualitative and quantitative supports to decision-making.

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Adapted from Yang et al. (2019)

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Adapted from Google map

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Participants were breaking the restrains of material. Copyright: Luka Radek

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Copyright: Luka Radek

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Notes

  1. The Oxford Dictionary defines law as “The system of rules which a particular country or community recognizes as regulating the actions of its members and which it may enforce by the imposition of penalties.” It is demonstrated that the law not only refers to “statute law and the common law,” but also has a broader meaning of “something regarded as having binding force or effect.”

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Acknowledgements

The research is based on a Joint-PhD Program between the University of Chinese Academy of Sciences (UCAS) and Imperial College London (ICL) and partially supported by a Scholarship offered by the UCAS. The authors appreciate the support from Dr. Arnab Majumdar and Prof. Washington Ochieng from the Centre for Transport Studies, ICL, and the assistance of Ms. Heather Barnett and Mr. Julius Colwyn in organizing the Escaping Lawscape experiment of the Crowd Control project. Specifically, the authors thank Dr. Wander Jager for giving insightful comments to improve the paper. An earlier version of this paper was presented at the Social Simulation Conference 2018 in Stockholm. We thank for all the suggestions given by our reviewers and the conference participants. Van Dam is supported by the EIT Climate-KIC project Smart District Data Infrastructure.

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Correspondence to Liu Yang or Koen H. van Dam.

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Yang, L., Zhang, L., Philippopoulos-Mihalopoulos, A. et al. Integrating agent-based modeling, serious gaming, and co-design for planning transport infrastructure and public spaces. Urban Des Int 26, 67–81 (2021). https://doi.org/10.1057/s41289-020-00117-7

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