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Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment

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Published:13 April 2015Publication History

ABSTRACT

In this work we present a way to classify students from a gamified online learning environment according to their interactions, and to use the results to create and recommend "missions" - a gamification element that contains challenging tasks to keep students engaged - that focus on: (1) the students' most common interactions, (2) the students' least common interactions (to balance their online behavior), and (3) more than one type of interaction at the same time. The classification approach was systematically applied, following the Pedagogical Recommendation Process. It's main objective was to assist teachers creating personalized missions. We applied a questionnaire to compare the new approach (classification according to patterns in interactions) to the existing one (a report showing some actions students took in the environment). In the results, the classification approach provided a better way to evaluate the students, regarding the three missions' focus.

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  1. Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment

        Recommendations

        Reviews

        Stewart Mark Godwin

        Online learning participation continues to grow across the US, with over 7.1 million students enrolled in at least one course. Based on this fact and the changing educational paradigm, the authors present a method to classify online students using a gaming approach that has four categories: collaborative, gamification, pedagogical, and social. Each category represents a particular type of online persona with specific interactions and interests. Using the pedagogical recommendation process (PRP), the paper describes a case study that classifies students based on how they interact with the learning environment. By using the data from a real online learning environment called MeuTutor, the authors engaged the PRP steps to classify students and then create content to suit these groups. Whilst the conclusions did achieve the initial objectives, there is limited application for the results. The authors do acknowledge the need for future studies, and I would suggest the practical outcomes from this research could be considered by educators. Therefore, I would recommend this paper as a general source of information for teachers who are involved with online learning environments. Online Computing Reviews Service

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        • Published in

          cover image ACM Conferences
          SAC '15: Proceedings of the 30th Annual ACM Symposium on Applied Computing
          April 2015
          2418 pages
          ISBN:9781450331968
          DOI:10.1145/2695664

          Copyright © 2015 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 13 April 2015

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          Acceptance Rates

          SAC '15 Paper Acceptance Rate291of1,211submissions,24%Overall Acceptance Rate1,650of6,669submissions,25%

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