Editorial Notes
The authors have requested minor, non-substantive changes to the VoR and, in accordance with ACM policies, a Corrected VoR was published on March 3, 2022. For reference purposes the VoR may still be accessed via the Supplemental Material section on this page.
ABSTRACT
The purpose of this research is to determine to what extent the use of 3D graphics in the educational process improves the spatial orientation skills of secondary school students. The research follows a qualitative approach of experimental type, the population is constituted by 300 students of Secondary Education of which through a simple random sampling 25 students were chosen. Four sessions of 50 minutes each have been developed, in which three-dimensional models were used, in order to determine if spatial skills are developed. A psychometric pre-test and post-test of spatial reasoning was taken in order to determine how much the spatial skills of the selected sample members are developed based on the measurement of five criteria: Construction of three-dimensional objects (intermediate level), Construction of three-dimensional objects (advanced level), Rotation of objects from references (intermediate level), Rotation of objects from references (advanced level) and deconstruction of three-dimensional objects. For the data analysis, the data from the scores obtained by the students in both the pre-test and the post-test are processed. The results allow us to visualize that the use of 3D graphics in the teaching-learning processes allows us to improve spatial orientation skills to a great extent. The result is evidenced in the increase of the total scores obtained in the post-test in comparison with the results of the pre-test. Likewise, an increase from 47.9% to 75.1% of items answered correctly was observed on average, which was corroborated with the Student's t-test that gave a P value of less than 0.05, demonstrating the reliability of the research developed and therefore significantly improving spatial orientation skills in students through the use of 3D graphics technology.
Supplemental Material
Available for Download
Version of Record for "The development of student spatial orientation through the use of 3D graphics" by Maraza-Quispe et al., 2021 13th International Conference on Education Technology and Computers (ICETC '21).
- Maraza-Quispe, B., Alejandro-Oviedo, O., Choquehuanca-Quispe, W. (2020). Towards a Standardization of Learning Behavior Indicators in Virtual Environments. International Journal of Advanced Computer Science and Applications, Vol. 11, No. 11. From https://thesai.org/Downloads/Volume11No11/Paper_19-owards_a_Standardization_of_Learning_Behavior.pdfGoogle ScholarCross Ref
- Suárez Quiróz, J., Rubio García, R., Gallegos Santos, R., & Gonzáles, M. (2004). Development of a trainer for spatial perception based on virtual reality using public domain technologies. Sustainability 2018, 10, 1074; doi: 10.3390/su10041074Google Scholar
- Nurbekova, Z., Grinshkun, V., Aimicheva, G., Nurbekov, B. & Tuenbaeva, K. (2020). Project-Based Learning Approach for Teaching Mobile Application Development Using Visualization Technology. International Journal of Emerging Technologies in Learning (IJET), 15(8), 130-143. Kassel, Germany: International Journal of Emerging Technology in Learning. From https://www.learntechlib.org/p/217072/.Google ScholarCross Ref
- Gutiérrez, A., Pegg, J., & Lawrie, C. (2004). Characterization of Students' Reasoning and Proof Abilities in 3-Dimensional Geometry. ERIC. Proceedings of the 28th Conference of the International Group for the Psychology of Mathematics Education, Vol 2 pp 511–518Google Scholar
- Hoyos Salcedo, E. A., & Acosta MInoli, C. A. (2014). Improvement of spatial visualization skills through the use of a computer environment. XV Virtual Educa Peru Meeting.Google Scholar
- Yao WC, Regone RM, Huyhn N, Butler EB, Takashima M. (2014). Three-dimensional sinus imaging as an adjunct to two-dimensional imaging to accelerate education and improve spatial orientation. Laryngoscope. Mar; 124(3):596-601. doi: 10.1002/lary.24316. Epub 2013 Oct 2. PMID: 23881572.Google Scholar
- Torres, C. E., & Rodríguez Carrilo, J. (2019). Immersive learning environments and teaching to cyber generations. vol.45, e187369. ISSN 1678-4634. https://doi.org/10.1590/s1678-4634201945187369.Google Scholar
- Ortega, A. J. (2016). Digital Fabrication: Introduction to 3D modeling and printing. Ministerio de Educacion, Cultura y Deporte. Colección Aula Mentor. https://sede.educacion.gob.es/publiventaGoogle Scholar
- Charro Arévalo, C., & Valencia Armijos, V. (2007). Three-dimensional model of the geological history of Cotipaxi Volcano. Ecuador.Google Scholar
- Pytlík, M., & Kostolányová, K. (2018). 3D technologies in education. AIP Conference Proceedings. doi:https://doi.org/10.1063/1.5079085Google ScholarCross Ref
- Zapateiro Segura, J. C., Poloche Arango, S. K., & Camargo Uribe, L. (2017). Spatial orientation: a teaching and learning path focused on locations and trajectories. TED, 18.Google Scholar
- Ouellet, M., Santiago, J., Funes, M., & Lupiañez, J. (1999). Spatial orientation of attention using temporal concepts. 36(1), 17–24. https://doi.org/10.1037/a0017176Google Scholar
- Pollatsek, A. and Digman, L. (2020) Dependent spatial channels in visual processing, Cognitive Psychology, Volume 9, Issue 3, Pages 326-352, ISSN 0010-0285, https://doi.org/10.1016/0010-0285(77)90011-1.Google Scholar
- Maraza-Quispe, B., Alejandro-Oviedo, O., Fernández-Gambarini, W., Cisneros-Chavez, B., & Choquehuanca-Quispe, W. (2020). Analysis of YouTube as a tool for documentary research in higher education students. Publications, 50(2), 133-147. doi:10.30827/publications.v50i2.13949.Google Scholar
- Strong, S., & Smith, R. (2001). Spatial visualization: fundamentals and trends in ingineering graphics. Journal of Industrial Technology. The Official Electronic Publication of the National Association of Industrial Technology. Volume 18, Number 1 • November 2001 to January 2002.Google Scholar
- Navarro Rosa., Saorín, José Contero Manuel, Piquer and Ana Conesa, Julián. (2004). el desarrollo de las habilidades de visión espacial y croquis en la ingeniería de producto.Google Scholar
- Dastoli, C. (2018). Design, digital fabrication & 3d printing: a crash course for design students. Conference: 10th International Conference on Education and New Learning Technologies. DOI: 10.21125/edulearn.2018.1186.Google ScholarCross Ref
- Liao, KH. (2017). Las habilidades para comprender las relaciones espaciales, la orientación espacial y la visualización espacial afectan el rendimiento del diseño de productos 3D: utilizando el diseño de cajas de cartón como ejemplo. Int J Technol Des Educ 27, 131–147. https://doi.org/10.1007/s10798-015-9330-3Google ScholarCross Ref
- Arcavi, A. (2003). El papel de las representaciones visuales en el aprendizaje de las matemáticas. Edu. Semental. Matemáticas. 52, 215–241. https://doi.org/10.1023/A:1024312321077.Google Scholar
- Maraza-Quispe, B., Sotelo-Jump, A., Alejandro-Oviedo, O., Quispe-Flores, L., Cari-Mogrovejo, L., Fernandez-Gambarini, W and Cuadros-Paz, L. (2021). “Towards the Development of Computational Thinking and Mathematical Logic through Scratch” International Journal of Advanced Computer Science and Applications, 12(2), http://dx.doi.org/10.14569/IJACSA.2021.0120242Google Scholar
Index Terms
The development of student spatial orientation through the use of 3D graphics
Recommendations
The Effect of CALL-Based Instruction on Students' Score Attainment on the TOEFL iBT in a Yemeni Context
This article is an action research of quasi-experimental nature. It aims at investigating the effect of CALL-based instruction on Yemeni students' score attainment on the TOEFL iBT. The sample of study consisted of 30 adult students randomly assigned to ...
Benefit and Cost Analysis of Massive Open Online Courses: Pedagogical Implications on Higher Education
There has been much research done on online learning including research on online educational activities and methods. The use of technology is gaining rising importance in higher education due to the benefits that it brings. In terms of adopting new ...
Comments