- 1.Sharon Calahan. Storytelling through lighting, a computer graphics perspective. In Advanced RenderMan: Creating CGI for Motion Pictures. M organ Kaufman, San Francisco, 2000.Google Scholar
- 2.K. Chiu, M. Herf, P. Shirley, S. Swamy, C. Wang, and K. Zimmerman. Spatially nonuniform scaling functions for high contrast images. In Proceedings of Graphics Interface 93, pages 245-253, May 1993.Google Scholar
- 3.Bernard Dunstan. Composing Your Paintings. Taplinger, 1979.Google Scholar
- 4.J. A. Ferwerda, S. Pattanaik, P. Shirley, and D. P. Greenberg. A model of visual adaptation for realistic image synthesis. In SIGGRAPH 96 Conference Proceedings, pages 249-258. Addison Wesley, August 1996. Google ScholarDigital Library
- 5.A. Gooch, B. Gooch, P. Shirley, and E. Cohen. A non-photorealistic lighting model for automatic technical illustration. Computer Graphics, 32(Annual Conference Series):447-452, August 1998. Google ScholarDigital Library
- 6.B. Gooch, P.-P. J. Sloan, A. Gooch, P. Shirley, and R. Riesenfeld. Interactive technical illustration. 1999 ACM Symposium on Interactive 3D Graphics, pages 31-38, April 1999. Google ScholarDigital Library
- 7.M. A. Kowalski, L. Markosian, J. D. Northrup, L. Bourdev, R. Barzel, L. S. Holden, and J. F. Hughes. Art-based rendering of fur, grass, and trees. Computer Graphics, 33(Annual Conference Series):433-438, 1999. Google ScholarDigital Library
- 8.L. Markosian, M. A. Kowalski, S. J. Trychin, L. D. Bourdev, D. Goldstein, and J. F. Hughes. Real-time nonphotorealistic rendering. Computer Graphics, 31(Annual Conference Series):415-420, August 1997. Google ScholarDigital Library
- 9.L. Markosian, B. J. Meier, M. A. Kowalski, L. S. Holden, J. D. Northrup, and J. F. Hughes. Art-based rendering with continuous levels of detail. NPAR 2000: First International Symposium on Non- Photorealistic Animation and Rendering, pages 59-66, June 2000. Google ScholarDigital Library
- 10.Lee Markosian. Art-based Modeling and Rendering for Computer Graphics. PhD thesis, Brown University, 1999. Google ScholarDigital Library
- 11.M. Masuch, L. Schuhmann, and S. Schlechtweg. Frame-to-framecoherent line drawings for illustrated purposes. In Proceedings of Simulation und Visualisierung '98, 1998.Google Scholar
- 12.J. D. Northrup and L. Markosian. Artistic silhouettes: A hybrid approach. NPAR 2000: First International Symposium on Non- Photorealistic Animation and Rendering, pages 31-38, June 2000. Google ScholarDigital Library
- 13.John Ruskin. The Elements of Drawing. The Herbert Press, 1991.Google Scholar
- 14.D. Seligman and S. Feiner. Specifying composite illustrations with communicative goals. In Proceedings of ACM UIST '89, pages 1-9, 1989. Google ScholarDigital Library
- 15.Harold Speed. Oil Painting Techniques and Materials. Dover, 1987.Google Scholar
- 16.T. Strothotte, B. Preim, A. Raab, J. Schuman, and D. Forsey. How to render frames and influence people. Computer Graphics Forum, 13(3):455-466, September 1994.Google Scholar
- 17.Georges Winkenbach and David H. Salesin. Computer-generated pen-and-ink illustration. In SIGGRAPH 94 Conference Proceedings, pages 91-100. ACM SIGGRAPH, July 1994. Google ScholarDigital Library
Index Terms
User-guided composition effects for art-based rendering
Recommendations
Art-based rendering of fur, grass, and trees
SIGGRAPH '99: Proceedings of the 26th annual conference on Computer graphics and interactive techniquesReal-time rendering of procedural multiscale materials
I3D '16: Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and GamesWe present a stable shading method and a procedural shading model that enables real-time rendering of sub-pixel glints and anisotropic microdetails resulting from irregular microscopic surface structure to simulate a rich spectrum of appearances ranging ...
Hardware-accelerated parallel non-photorealistic volume rendering
NPAR '02: Proceedings of the 2nd international symposium on Non-photorealistic animation and renderingNon-photorealistic rendering can be used to illustrate subtle spatial relationships that might not be visible with more realistic rendering techniques. We present a parallel hardware-accelerated rendering technique, making extensive use of multi-...
Comments