Code Pocket: Development of Interactive Online Learning of STEM’s Subject
Nurul Azma Zakaria1, Muhammad Shamil Saharudin2, Robiah Yusof3, and Zaheera Zainal Abidin4 

1Nurul Azma Zakaria, Center for Advanced Computing Technology, Fakulti Teknologi Maklumat Dan Komunikasi, Universiti Teknikal Malaysia Melaka, Hang Tuah Jaya, Melaka, Malaysia.
2Muhammad Shamil Saharudin, Fakulti Teknologi Maklumat Dan Komunikasi, Universiti Teknikal Malaysia Melaka, Hang Tuah Jaya, Melaka, Malaysia.
3Robiah Yusof, Center for Advanced Computing Technology, Fakulti Teknologi Maklumat Dan Komunikasi, Universiti Teknikal Malaysia Melaka, Hang Tuah Jaya, Melaka, Malaysia.
4Zaheera Zainal Abidin, Center for Advanced Computing Technology, Fakulti Teknologi Maklumat Dan Komunikasi, Universiti Teknikal Malaysia Melaka, Hang Tuah Jaya, Melaka, Malaysia.

Manuscript received on 14 March 2019 | Revised Manuscript received on 18 March 2019 | Manuscript published on 30 July 2019 | PP: 5537-5542 | Volume-8 Issue-2, July 2019 | Retrieval Number: B3297078219/19©BEIESP | DOI: 10.35940/ijrte.B3297.078219
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: As to promote and develop STEM education in Malaysia, various approaches have been taken, including improving the curriculum of secondary school by enhancing the contents of the Technology subjects. In this paper, we are concentrating on the issues raised in learning and teaching the computer science subject specifically in supporting the students to understand the syllabus. We propose an interactive online learning application (Code Pocket) using Waterfall model to assist students in learning the subject and enables teachers to monitor the performance of the students. Code Pocket is a web-based application which acts as e-learning platform that consists of many modules such as notes, quiz and reporting. A dashboard menu panel is provided to enable easy navigation. This application provides alternative learning and teaching mechanisms by providing flexible learning environment that promotes online and mobile learning which can be accessed at anytime and anywhere. With interactive features, the learning experience will be better and interesting.
Index Terms: Interactive Learning, Online Learning, Teaching and Learning, STEM.

Scope of the Article: Online Learning Systems