Abstract
Programmable graphics hardware have proven to be a powerful resource for general computing. Previous research has shown that using a GPU for local image processing operations can be much faster than using a CPU. The actual speedup obtained is influenced by many factors. In this paper, we quantify the performance gain that can be achieved by using the GPU for different image processing operations under different conditions. We also compare the strengths and weaknesses of two of the current leaders in mainstream GPUs – ATI’s Radeon and nVidia’s GeForce FX. Many interesting observations are obtained through the evaluation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Colantoni, P., Boukala, N., Da Rugna, J.: Fast and accurate color image processing using 3D graphics cards. In: Proc. of International Fall Workshop Vision, Modeling, and Visualization (2003)
Gentile, A., Cruz-Rivera, J., Wills, D.S., Bustelo, L., Figueroa, J.J., Fonseca-Camacho, J.E., Lugo-Beauchamp, W.E., Olivieri, R., Quiñones-Cerpa, M., Rivera-Ríos, A.H., Vargas-Gonzáles, I., Viera-Vera, M.: Real-Time Image Processing on a Focal Plane SIMD Array. In: Proc. of IPPS/SPDP Workshops, pp. 400–405 (1999)
Harris, M.J., Coombe, G., Scheuermann, T., Lastra, A.: Physically-based visual simulation on graphics hardware. In: Proc. of SIGGRAPH/Eurographics Workshop on Graphics Hardware, pp. 109–118 (2002)
Hopf, M., Ertl, T.: Accelerating morphological analysis with graphics hardware. In: Proc. of Workshop on Vision, Modeling, and Visualization, pp. 337–345 (2000)
Kelly, F., Kokaram, A.: Graphics hardware for gradient based motion estimation. In: Proc. of SPIE Embedded Processors for Multimedia and Communications, vol. 5309 (2004)
Moreland, K., Angel, E.: The FFT on a GPU. In: Proc. of SIGGRAPH/Eurographics Workshop on Graphics Hardware, pp. 112–119 (2003)
Sugita, K., Naemura, T., Harashima, H.: Performance evaluation of programmable graphics hardware for image filtering and stereo matching. In: Proc. of ACM symposium on Virtual reality software and technology, pp. 176–183 (2003)
Yang, R., Pollefeys, M.: Multi-resolution real-time stereo on commodity graphics hardware. In: Proc. of IEEE Conference on Computer Vision and Pattern Recognition, vol. 1, pp. 211–220 (2003)
Yang, R., Welch, G.: Fast image segmentation and smoothing using commodity graphics hardware. Graphics Tools, special issue on Hardware-Accelerated Rendering Techniques (2003)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Gong, M., Langille, A., Gong, M. (2005). Real-Time Image Processing Using Graphics Hardware: A Performance Study. In: Kamel, M., Campilho, A. (eds) Image Analysis and Recognition. ICIAR 2005. Lecture Notes in Computer Science, vol 3656. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11559573_147
Download citation
DOI: https://doi.org/10.1007/11559573_147
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29069-8
Online ISBN: 978-3-540-31938-2
eBook Packages: Computer ScienceComputer Science (R0)