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A User Modeling Markup Language (UserML) for Ubiquitous Computing

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User Modeling 2003 (UM 2003)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2702))

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Abstract

Ubiquitous computing offers new chances and challenges to the field of user modeling. With the markup language UserML, we try to contribute a platform for the communication about partial user models in a ubiquitous computing environment, where all different kinds of systems work together to satisfy the user’s needs. We also present an implementation architecture of a general user model editor which is based on UserML. The keywords are ubiquitous computing, distributed user modeling and markup languages.

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References

  1. Weiser, M.: “The Computer for the 21st Century”. Scientific American, 265(3) (1991)

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  2. Orwant, J.: “Heterogeneous Learning in the Doppelgänger User Modeling System”, User Modeling and User-Adapted Interaction 4 (1995)

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  3. Jameson, A.: “Modeling Both the Context and the User”, Personal Technologies, 5 (2001)

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  4. Heckmann, D.: “Ubiquitous User Modeling for Situated Interaction”, UM2001

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  5. W3C: “XForms Candidate Recommendation”, http://www.w3.org/TR/xforms/

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© 2003 Springer-Verlag Berlin Heidelberg

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Heckmann, D., Krueger, A. (2003). A User Modeling Markup Language (UserML) for Ubiquitous Computing. In: Brusilovsky, P., Corbett, A., de Rosis, F. (eds) User Modeling 2003. UM 2003. Lecture Notes in Computer Science(), vol 2702. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44963-9_55

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  • DOI: https://doi.org/10.1007/3-540-44963-9_55

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40381-4

  • Online ISBN: 978-3-540-44963-8

  • eBook Packages: Springer Book Archive

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