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Abstract

Game theory (hereafter GT) is a powerful tool for analyzing situations in which the decisions of multiple agents affect each agent’s payoff. As such, GT deals with interactive optimization problems. While many economists in the past few centuries have worked on what can be considered game-theoretic models, John von Neumann and Oskar Morgenstern are formally credited as the fathers of modern game theory. Their classic book “Theory of Games and Economic Behavior”, von Neumann and Morgenstern (1944), summarizes the basic concepts existing at that time. GT has since enjoyed an explosion of developments, including the concept of equilibrium by Nash (1950), games with imperfect information by Kuhn (1953), cooperative games by Aumann (1959) and Shubik (1962) and auctions by Vickrey (1961), to name just a few. Citing Shubik (2002), “In the 50s ... game theory was looked upon as a curiosum not to be taken seriously by any behavioral scientist. By the late 1980s, game theory in the new industrial organization has taken over ... game theory has proved its success in many disciplines.”

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Cachon, G.P., Netessine, S. (2004). Game Theory in Supply Chain Analysis. In: Simchi-Levi, D., Wu, S.D., Shen, ZJ. (eds) Handbook of Quantitative Supply Chain Analysis. International Series in Operations Research & Management Science, vol 74. Springer, Boston, MA. https://doi.org/10.1007/978-1-4020-7953-5_2

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