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An Enactive Model of Creativity for Computational Collaboration and Co-creation

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Creativity in the Digital Age

Part of the book series: Springer Series on Cultural Computing ((SSCC))

Abstract

The modern landscape of computing has rapidly evolved with breakthroughs in new input modalities and interaction designs, but the fundamental model of humans giving commands to computers is still largely dominant. A small but growing number of projects in the computational creativity field are beginning to study and build creative computers that are able to collaborate with human users as partners by simulating, to various degrees, the collaboration that naturally occurs between humans in creative domains (Biles, Leonardo, 36:43–45, 2003; Lubart, Int J Hum Comput Stud, 63:365–369, 2005; Hoffman and Weinberg, Shimon: an interactive improvisational robotic marimba player. In: CHI’10 extended abstracts on human factors in computing systems, ACM, New York, pp 3097–3102, 2010; Zook et al., Understanding human creativity for computational play. In: 8th ACM conference on creativity and cognition, 2011; Davis et al., Building artistic computer colleagues with an enactive model of creativity, 2014). If this endeavor proves successful, the implications for HCI and the field of computing in general could be significant. Creative computers could understand and work alongside humans in a new hybrid form of human-computer co-creativity that could inspire, motivate, and perhaps even teach creativity to human users through collaboration.

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Davis, N., Hsiao, CP., Popova, Y., Magerko, B. (2015). An Enactive Model of Creativity for Computational Collaboration and Co-creation. In: Zagalo, N., Branco, P. (eds) Creativity in the Digital Age. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-6681-8_7

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  • DOI: https://doi.org/10.1007/978-1-4471-6681-8_7

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-6680-1

  • Online ISBN: 978-1-4471-6681-8

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