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The great Buddha Project: Modeling Cultural Heritage Through Observation

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Modeling from Reality

Abstract

This chapter presents an overview of our efforts in modeling cultural heritage through observation. These efforts span three aspects: how to create geometric models of cultural heritage; how to create photometric models of cultural heritage; and how to integrate such virtual heritages with real scenes. For geometric model creation, we have developed a two-step method: simultaneous alignment and volumetric view merging. For photometric model creation, we have developed the eigen-texture rendering methods, which automatically create photorealistic models by observing the real objects. For the integration of virtual objects with real scenes, we have developed a method that renders virtual objects based on real illumination distribution. We have applied these component techniques to constructing a multimedia model of the Great Buddha of Kamakura, and demonstrated their effectiveness.

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© 2001 Springer Science+Business Media New York

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Miyazaki, D. et al. (2001). The great Buddha Project: Modeling Cultural Heritage Through Observation. In: Ikeuchi, K., Sato, Y. (eds) Modeling from Reality. The Springer International Series in Engineering and Computer Science, vol 640. Springer, Boston, MA. https://doi.org/10.1007/978-1-4615-0797-0_8

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  • DOI: https://doi.org/10.1007/978-1-4615-0797-0_8

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-1-4613-5244-0

  • Online ISBN: 978-1-4615-0797-0

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