Abstract
We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their choices with their neighbors. Recent studies show that even very basic variants of these games exhibit a large Price of Anarchy. Our main goal is to understand how structural properties of the network topology impact the inefficiency of these games. We derive topological bounds on the Price of Anarchy for different classes of clustering games. These topological bounds provide a more informative assessment of the inefficiency of these games than the corresponding (worst-case) Price of Anarchy bounds. As one of our main results, we derive (tight) bounds on the Price of Anarchy for clustering games on Erdős-Rényi random graphs, which, depending on the graph density, stand in stark contrast to the known Price of Anarchy bounds.
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Notes
- 1.
We note that Valiant and Roughgarden [23] study Braess’ paradox in large random graphs (see Related Work).
- 2.
The game is called a coordination game if all edges are coordination edges and an anti-coordination game (or cut game) if all edges are anti-coordination edges.
- 3.
In this paper, we use [k] to denote the set \(\{1, \dots , k\}\) for a given integer \(k \ge 1\).
- 4.
In the full version, we extend our ideas and provide a characterization of the existence of pure Nash equilibria in symmetric coordination games, complementing a result by Anshelevich and Sekar [3].
- 5.
Our results do not seem to extend to clustering games on directed graphs. One could model a directed edge \(e = (i,j)\) by setting \(\alpha _{ij} = 0\) and \(\alpha _{ji} > 0\). E.g., Theorem 1 does not apply then as \(\bar{\alpha } = \infty \) in this case.
- 6.
Although this model was first introduced by Gilbert, it is often referred to as the Erdős-Rényi random graph model.
- 7.
Some of our results naturally extend to more general distribution rules, but we omit the (technical) details here because they do not provide additional insights.
- 8.
One may focus on any set of \(\lceil c_n/4\rceil \) nodes. The important thing to note is that we need a set of nodes with many edges on its induced subgraph and a perfect matching (it is not sufficient to find two different sets each satisfying one of these properties). Moreover, if \(c_n \ge 4n\), we consider \(W_n = \{1,\dots ,n\}\) and then the same argument works.
- 9.
Note that here we implicitly use that the intersection of two probabilistic events which occur with high probability also occurs with high probability.
- 10.
In general, this is not true if \(c \ge 3\). For example, consider a cycle of length three with only anti-coordination edges.
- 11.
A strategy profile s is an \((\epsilon ,k)\)-equilibrium with \(\epsilon \ge 1\) and \(k \in [n]\) if for every set of players \(K \subseteq V\) with \(|K| \le k\) and every deviation \(s'_K = (s'_i)_{i \in K}\), there is at least one player \(j \in K\) such that \(\epsilon \cdot u_j(s) \ge u_j(s_{-K},s'_K)\). We turn to \((\epsilon , k)\)-equilibria because pure Nash equilibria are not guaranteed to exist in asymmetric coordination games (see, e.g., [4]).
- 12.
Note that in the deterministic setting the Price of Anarchy does not improve if all players have a color in common (see [21]).
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Acknowledgements
The first author thanks Remco van der Hofstad for a helpful discussion on random graph theory and, in particular, the results in [2].
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Kleer, P., Schäfer, G. (2019). Topological Price of Anarchy Bounds for Clustering Games on Networks. In: Caragiannis, I., Mirrokni, V., Nikolova, E. (eds) Web and Internet Economics. WINE 2019. Lecture Notes in Computer Science(), vol 11920. Springer, Cham. https://doi.org/10.1007/978-3-030-35389-6_18
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