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Subjectively Experienced Time in Human-Computer Interaction: The Role of Passage of Time in User Experience

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Advances in Usability, User Experience, Wearable and Assistive Technology (AHFE 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1217))

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Abstract

A study by Sackett et al. (2010) indicates that participants attribute more fun to an activity when they have the impression that time flies by. We investigate if this effect also occurs in human-computer interaction and impacts on User Experience (UX). We induced differences in the subjective passage of time by dividing the participants (n = 61) into three groups. Although all participants performed the same tasks for 10 min, the groups received different information about the duration of their activities (10, 20, or 5 min). This manipulation should invoke the impression that time passed normally, fast or slowly. Results showed that only a feeling of time passing by slowly could be induced. This temporal illusion led to a lower perceived usability and a lower overall UX while attractiveness and valence were not affected. We conclude that the investigation of subjectively experienced time improves the understanding of UX.

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Correspondence to Anna K. Trukenbrod .

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Trukenbrod, A.K., Thüring, M. (2020). Subjectively Experienced Time in Human-Computer Interaction: The Role of Passage of Time in User Experience. In: Ahram, T., Falcão, C. (eds) Advances in Usability, User Experience, Wearable and Assistive Technology. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1217. Springer, Cham. https://doi.org/10.1007/978-3-030-51828-8_16

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  • DOI: https://doi.org/10.1007/978-3-030-51828-8_16

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  • Online ISBN: 978-3-030-51828-8

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