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Designing a Tangible Device for Re-Framing Unproductivity

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Human-Computer Interaction – INTERACT 2021 (INTERACT 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12935))

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Abstract

We report on the design of a tangible device for encouraging the acceptance of unproductive time on office workers. We first conducted interviews for a better understanding of the subjective experience of productivity. We found that while the idea of being productive can evoke positive feelings of satisfaction, dealing with unproductive time can be a struggle, negatively affecting people’s moods and self-esteem. These findings guided the design and implementation of RU, a tangible device for reflecting on self-care time. Our prototype offers a physical representation of the mainstream productivity mindset and plays with the idea of connecting and charging energy to encourage the user to experience the time considered unproductive as self-care. In a second study, participants used the device for 5 days and our results suggest that the device motivates reflection on activities beyond work and increases awareness of the importance of taking time for self-care.

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Notes

  1. 1.

    We conducted all interviews online via Zoom in either Spanish, Catalan or English as they preferred. All Non-English quotes we report from this study are a translation from the original language.

  2. 2.

    All interviews were audio-recorded under the participants’ consent.

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Correspondence to Judith Sirera or Eduardo Velloso .

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Sirera, J., Velloso, E. (2021). Designing a Tangible Device for Re-Framing Unproductivity. In: Ardito, C., et al. Human-Computer Interaction – INTERACT 2021. INTERACT 2021. Lecture Notes in Computer Science(), vol 12935. Springer, Cham. https://doi.org/10.1007/978-3-030-85610-6_29

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  • DOI: https://doi.org/10.1007/978-3-030-85610-6_29

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