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Quarantine Zone: American Dystopia

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Rules of the Father in The Last of Us

Part of the book series: Palgrave Studies in (Re)Presenting Gender ((PSRG))

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Abstract

This chapter plays through the level “Quarantine Zone.” It introduces the characters Tess, Marlene, and Ellie; theorizes Joel’s hostility toward the Federal Disaster Response Agency (FEDRA) in relation to the neoliberal state and the concept of militarized masculinity; describes gameplay mechanics and how they combine with fiction to win the player’s consent; and interprets the meanings of the Cordyceps virus.

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Notes

  1. 1.

    Wells, Meyer, and Monacelli, Art of The Last of Us, 44.

  2. 2.

    Druckmann and Straley, “Definitive Interview (Part One).”

  3. 3.

    Jordan T. Camp and Christina Heatherton, introduction to Policing the Planet: Why the Policing Crisis Led to Black Lives Matter, eds. Jordan T. Camp and Christina Heatherton (New York: Verso, 2016), 4.

  4. 4.

    Kline, Dyer-Witheford, and de Peuter, Digital Play, 194; Gerald Voorhees, “Daddy Issues: Constructions of Fatherhood in The Last of Us and BioShock Infinite,” Ada: A Journal of Gender, New Media, and Technology 9 (2016), https://adanewmedia.org/2016/05/issue9-voorhees/.

  5. 5.

    Louis-Martin Guay, “Objectives,” in The Routledge Companion to Video Game Studies, eds. Mark J. P. Wolf and Bernard Perron (New York: Routledge, 2014), 190–196.

  6. 6.

    Newman, Videogames, 74–75.

  7. 7.

    Alexander R. Galloway, Gaming: Essays on Algorithmic Culture (Minneapolis: University of Minnesota Press, 2006), 4.

  8. 8.

    Newman, Videogames, 137.

  9. 9.

    Rune Klevjer, “Enter the Avatar: The Phenomenology of Prosthetic Telepresence in Computer Games,” in The Philosophy of Computer Games, eds. John Richard Sageng, Hallvard Fossheim, and Tarjei Mandt Larsen (New York: Springer, 2012), 17–38.

  10. 10.

    Druckmann and Straley, “Definitive Interview (Part Two).”

  11. 11.

    Murray, “The Last of Us: Masculinity,” 104. It should be noted that resource scarcity in The Last of Us changes according to the difficulty setting.

  12. 12.

    NakeyJakey, “Naughty Dog’s Game Design is Outdated,” YouTube, October 1, 2020, https://www.youtube.com/watch?v=QCYMH-lp4oM. I think Christensen’s criticism captures the experience of many players (though obviously not all). Several students expressed similar criticisms when I taught a seminar on The Last of Us. The statements of agreement in the comments section of Christensen’s video (which currently has been viewed 4 million times) are another potential indication of at least a subset of gamer opinion.

  13. 13.

    Letter to Georgiana Burne-Jones, April 28, 1885, in The Collected Letters of William Morris, vol. 2, part B: 1885–1888, ed. Norman Kelvin (Princeton, NJ: Princeton University Press, 1987), 426.

  14. 14.

    Game Informer, “The Inspirations for The Last of Us,” YouTube, April 5, 2012, https://www.youtube.com/watch?v=xZkCBHmeeMg.

  15. 15.

    Anthony Newman, “Unsynced: The Last of Us Melee System,” YouTube, October 29, 2017, https://www.youtube.com/watch?v=Ox2H3kUQByo.

  16. 16.

    Bernard Suits, The Grasshopper: Games, Life, and Utopia (New York: Broadview Press, 2005), chap. 4. Dante Ravioli, “How Many Enemies Can You Avoid Killing in The Last of Us?”, YouTube, October 7, 2019, https://www.youtube.com/watch?v=ZCDQPry3lmI. It is debatable whether Dante is a trifler or a cheater. He insists that glitches are part of the game and distinguishes them from cheats and mods.

  17. 17.

    Jesper Juul, Half-Real: Video Games Between Real Rules and Fictional Worlds (Cambridge: MIT Press, 2005), 5.

  18. 18.

    Druckmann and Straley, “Definitive Interview (Part Two),” my emphasis.

  19. 19.

    Sarah Stang, “‘This Action Will Have Consequences’: Interactivity and Player Agency,” Game Studies 19, no. 1 (2019), http://gamestudies.org/1901/articles/stang.

  20. 20.

    Wells, Meyer, and Monacelli, The Art of the Last of Us, 19.

  21. 21.

    Hanuman Welch, “The 10 Worst Video Game Escort Missions Ever,” Complex, May 8, 2013, https://www.complex.com/pop-culture/2013/05/ten-of-the-worst-video-game-escort-missions-ever/.

  22. 22.

    Cecilia Åse, “The Gendered Myth of Protection,” in The Routledge Handbook of Gender and Security, eds. Caron E. Gentry, Laura J. Shepherd, and Laura Sjoberg (New York: Routledge, 2019), 274.

  23. 23.

    Neil Druckmann, “The Last of Us: New Trailer, New Ellie,” interview by Greg Miller, IGN, May 16, 2012, https://www.ign.com/articles/2012/05/15/the-last-of-us-new-trailer-new-ellie. The transgender actor Elliot Page accused Naughty Dog of stealing his likeness for the original design of Ellie. The allegation may have been another reason for changing Ellie’s appearance.

  24. 24.

    Johnny Minkley, “Naughty Dog Wants to ‘Change the F***ing Industry’ with The Last of Us,” Eurogamer, December 13, 2011, https://www.eurogamer.net/articles/2011-12-13-naughty-dog-wants-to-change-the-f-ing-industry-with-the-last-of-us.

  25. 25.

    Wells, Meyer, and Monacelli, The Art of the Last of Us, 47.

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Correspondence to J. Jesse Ramirez .

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Ramirez, J.J. (2022). Quarantine Zone: American Dystopia. In: Rules of the Father in The Last of Us. Palgrave Studies in (Re)Presenting Gender. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-89604-1_3

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