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“When You Play the Game of Thrones, You Win or You Die”: Game of Thrones between Mainstream Culture and Counterculture

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Game of Thrones - A View from the Humanities Vol. 1
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Abstract

In his book Wonderland. La cultura di massa da Walt Disney ai Pink Floyd, the cultural historian Alberto Mario Banti identified and discussed two pop culture’s main trends, mainstream culture and counterculture, and their different narrative structures. On the basis of Banti’s work, I want to analyse George R. R. Martin’s fantasy saga and its cinematic adaptation. The purpose of this study is threefold. The first aim is to investigate the background of A Song of Ice and Fire and Game of Thrones. By means of a survey of the cultural production of both Martin and HBO, I want to demonstrate Game of Thrones’ countercultural background and his connection with sci-fi and fantasy authors of the 1950s/1960s and with the political rock culture of the 1960s/1970s. Secondly, I want to show how this background resulted in Game of Thrones’ contents and his narrative structures. My third and last purpose is to consider Game of Thrones’ success, in relation to data about TV show’s audience. About this topic, there are three questions: which kind of success it is, what does that tell us about the cultural history of our time, and how does this success complicate Banti’s categories of mainstream culture and counterculture?

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Notes

  1. 1.

    Thrones S8: Ep.3, “The Long Night”.

  2. 2.

    Thrones S8: Ep.3, “The Long Night”. The running time of “the battle of Winterfell” surpasses that of Helm’s Deep battle (around 40 minutes) in The Lord of the Rings: The Two Towers.

  3. 3.

    From this point on, I use the abbreviation ASOIAF, instead A Song of Ice and Fire, to quote the book series, for the sake of convenience.

  4. 4.

    Banti (2017).

  5. 5.

    Banti (2017: VIII).

  6. 6.

    Banti (2017: 12).

  7. 7.

    Banti (2017: 14).

  8. 8.

    Banti (2017: 15).

  9. 9.

    Banti (2017: 60–61).

  10. 10.

    Banti (2017: IX).

  11. 11.

    Mustich (2011).

  12. 12.

    Davies Mancus (2019: 338–352).

  13. 13.

    Arduini (2011).

  14. 14.

    Arduini (2011).

  15. 15.

    Martin (2019).

  16. 16.

    Thrones S5: Ep.6 “Unbowed, Unbent, Unbroken”.

  17. 17.

    DeFino (2014).

  18. 18.

    Stanton (2015: 58–59).

  19. 19.

    MacNeil (2015: 37–38).

  20. 20.

    Thrones S3: Ep.4, “And now his Watch is Ended”.

  21. 21.

    Thrones S3: Ep.6, “The Climb”.

  22. 22.

    Martin quoted Lou Reed several times in The Armageddon Rag and in Wild Cards series.

  23. 23.

    Thrones S5: Ep.10, “Mother’s Mercy”.

  24. 24.

    Maerz (2015).

  25. 25.

    Thrones S6: Ep.10, “The Winds of Winter”.

  26. 26.

    Hartinger (2012: 154); Lambert (2015).

  27. 27.

    Hovey (2015: 98).

  28. 28.

    Lanchester (2013: 22).

  29. 29.

    The New York Times (2005).

  30. 30.

    The New York Times (2011).

  31. 31.

    Lanchester (2013: 22).

  32. 32.

    Selcke (2017).

  33. 33.

    Diel (2018).

  34. 34.

    Katz (2016).

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Acknowledgements

This work would not have been possible without the support of some colleagues and friends, and I would like to thank them: the organising committee of the International Conference “Game of Thrones: Views from the Humanities” for giving me the opportunity to discuss my research; Davide Burgio for his proofreading and his valuable comments; Margherita Protti who read the first draft of this work; and Gregorio De Alessandri and Lapo Moscon, unreplaceable teammates in watching Game of Thrones, from the first to the last season of the show.

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Correspondence to Carlo Daffonchio .

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Daffonchio, C. (2023). “When You Play the Game of Thrones, You Win or You Die”: Game of Thrones between Mainstream Culture and Counterculture. In: Álvarez-Ossorio, A., Lozano, F., Moreno Soldevila, R., Rosillo-Lopez, C. (eds) Game of Thrones - A View from the Humanities Vol. 1. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-15489-8_7

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