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Using GPT-3 to Achieve Semantically Relevant Data Sonificiation for an Art Installation

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Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART 2023)

Abstract

Large Language Models such as GPT-3 exhibit generative language capabilities with multiple potential applications in creative practice. In this paper, we present a method for data sonification that employs the GPT-3 model to create semantically relevant mappings between artificial intelligence-generated natural language descriptions of data, and human-generated descriptions of sounds. We implemented this method in a public art installation to generate a soundscape based on data from different systems. While common sonification approaches rely on arbitrary mappings between data values and sonic values, our approach explores the use of language models to achieve a mapping not via values but via meaning. We find our approach is a useful tool for musification practice and demonstrates a new application of generative language models in creative new media arts practice. We show how different prompts influence data to sound mappings, and highlight that matching the embeddings of texts of different lengths produces undesired behavior.

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Acknowledgements

This research was made possible by a commission from the School of Cybernetics at the Australian National University for music studio Uncanny Valley (UV). The development of the novel concept for a semantically relevant sonification using Large Language Models is an original contribution from Rodolfo Ocampo, who also led the technical development of the system, in collaboration with members of the UV team. The artwork uses UV’s MEMU generative music system, developed by Justin Shave and Brendan Wright. The design and development of the visual user interface were led by Adrian Schmidt and Josh Andres. Oliver Bown and Rodolfo Ocampo’s research is supported by an Australian Research Council Discovery Project (DP200101059).

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Correspondence to Rodolfo Ocampo .

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Ocampo, R. et al. (2023). Using GPT-3 to Achieve Semantically Relevant Data Sonificiation for an Art Installation. In: Johnson, C., Rodríguez-Fernández, N., Rebelo, S.M. (eds) Artificial Intelligence in Music, Sound, Art and Design. EvoMUSART 2023. Lecture Notes in Computer Science, vol 13988. Springer, Cham. https://doi.org/10.1007/978-3-031-29956-8_14

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  • DOI: https://doi.org/10.1007/978-3-031-29956-8_14

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  • Publisher Name: Springer, Cham

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  • Online ISBN: 978-3-031-29956-8

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