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A Player Model for Adaptive Gamification in Learning Environments

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Artificial Intelligence in Education (AIED 2015)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9112))

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Abstract

Many learning environments are swiftly abandoned by the learners, even if they are effective. Gamification is as a recent game-based learning approach that can enhance the learners’ motivation. However, individual expectations and preferences towards game-like features may be very different from one person to another. This paper presents a model to adapt gamification features according to a player profile of the learners. Two version of this model are evaluated within a gamified online learning environment. The first version comes from experts’ judgment, and the second one is induced from empirical data. Our experiments confirm that the first version can be efficient to predict the player’s preferences among the gamification features.

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Correspondence to Baptiste Monterrat .

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Monterrat, B., Desmarais, M., Lavoué, É., George, S. (2015). A Player Model for Adaptive Gamification in Learning Environments. In: Conati, C., Heffernan, N., Mitrovic, A., Verdejo, M. (eds) Artificial Intelligence in Education. AIED 2015. Lecture Notes in Computer Science(), vol 9112. Springer, Cham. https://doi.org/10.1007/978-3-319-19773-9_30

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  • DOI: https://doi.org/10.1007/978-3-319-19773-9_30

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-19772-2

  • Online ISBN: 978-3-319-19773-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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