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Serious Game and Wearable Haptic Devices for Neuro Motor Rehabilitation of Children with Cerebral Palsy

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Converging Clinical and Engineering Research on Neurorehabilitation II

Abstract

Cerebral palsy (CP) is a group of disorders that affect the development of movement and posture, resulting in limited activities. To optimize pediatric neuro-rehabilitation and to complement conventional occupational therapies, serious game based therapies for upper limb (UL) rehabilitation have been developed or adapted for the pediatric field during recent years. In this work, we present the design and development of UL rehabilitation scenario for CP patients, based on Serious Games (SG) and enhanced by immersive virtual reality (VR) with haptic feedback to increase engagement and provide rich, congruent multi-sensory feedback during virtual interaction.

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Acknowledgments

This work has been funded from the EU FP7 project n. 601165 WEARHAP “WEARable HAPtics for robots and humans”.

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Correspondence to Ilaria Bortone .

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Bortone, I. et al. (2017). Serious Game and Wearable Haptic Devices for Neuro Motor Rehabilitation of Children with Cerebral Palsy. In: Ibáñez, J., González-Vargas, J., Azorín, J., Akay, M., Pons, J. (eds) Converging Clinical and Engineering Research on Neurorehabilitation II. Biosystems & Biorobotics, vol 15. Springer, Cham. https://doi.org/10.1007/978-3-319-46669-9_74

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  • DOI: https://doi.org/10.1007/978-3-319-46669-9_74

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-46668-2

  • Online ISBN: 978-3-319-46669-9

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