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Shared Regulatory Planning in Minecraft

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Abstract

The Grau and Whitebread (2012) model provides a means for coding instances of social regulation within group activities. While it has been used to examine collaborative interactions in science classrooms, this entry seeks to hypothesize its applicability in a virtual gaming environment. In the multiplayer sandbox game, “Minecraft,” this model identifies the areas of opportunity and tension in its application with a cooperative gaming context through an exploratory coding of regulatory planning in two joint activities. It is a useful tool for exploring and understanding the processes and behaviors that occur within collaboration, which are becoming an increasingly important area of focus for educational systems throughout the world.

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Correspondence to Matthew Harrison .

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Harrison, M., Gesthuizen, R. (2019). Shared Regulatory Planning in Minecraft. In: Tatnall, A. (eds) Encyclopedia of Education and Information Technologies. Springer, Cham. https://doi.org/10.1007/978-3-319-60013-0_138-1

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  • DOI: https://doi.org/10.1007/978-3-319-60013-0_138-1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60013-0

  • Online ISBN: 978-3-319-60013-0

  • eBook Packages: Springer Reference Computer SciencesReference Module Computer Science and Engineering

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