Abstract
In this paper, we study the notion of admissibility in timed games. First, we show that admissible strategies may not exist in timed games with a continuous semantics of time, even for safety objectives. Second, we show that the discrete time semantics of timed games is better behaved w.r.t. admissibility: the existence of admissible strategies is guaranteed in that semantics. Third, we provide symbolic algorithms to solve the model-checking problem under admissibility and the assume-admissible synthesis problem for real-time non-zero sum n-player games for safety objectives.
This work was partially supported by the ERC Starting grant 279499 (inVEST), the ARC project “Non-Zero Sum Game Graphs: Applications to Reactive Synthesis and Beyond” (Fédération Wallonie-Bruxelles, J.-F. Raskin is Professeur Francqui de Recherche.
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Basset, N., Raskin, JF., Sankur, O. (2017). Admissible Strategies in Timed Games. In: Aceto, L., Bacci, G., Bacci, G., Ingólfsdóttir, A., Legay, A., Mardare, R. (eds) Models, Algorithms, Logics and Tools. Lecture Notes in Computer Science(), vol 10460. Springer, Cham. https://doi.org/10.1007/978-3-319-63121-9_20
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