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Admissible Strategies in Timed Games

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Models, Algorithms, Logics and Tools

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 10460))

Abstract

In this paper, we study the notion of admissibility in timed games. First, we show that admissible strategies may not exist in timed games with a continuous semantics of time, even for safety objectives. Second, we show that the discrete time semantics of timed games is better behaved w.r.t. admissibility: the existence of admissible strategies is guaranteed in that semantics. Third, we provide symbolic algorithms to solve the model-checking problem under admissibility and the assume-admissible synthesis problem for real-time non-zero sum n-player games for safety objectives.

This work was partially supported by the ERC Starting grant 279499 (inVEST), the ARC project “Non-Zero Sum Game Graphs: Applications to Reactive Synthesis and Beyond” (Fédération Wallonie-Bruxelles, J.-F. Raskin is Professeur Francqui de Recherche.

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Basset, N., Raskin, JF., Sankur, O. (2017). Admissible Strategies in Timed Games. In: Aceto, L., Bacci, G., Bacci, G., Ingólfsdóttir, A., Legay, A., Mardare, R. (eds) Models, Algorithms, Logics and Tools. Lecture Notes in Computer Science(), vol 10460. Springer, Cham. https://doi.org/10.1007/978-3-319-63121-9_20

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  • DOI: https://doi.org/10.1007/978-3-319-63121-9_20

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