Skip to main content

Creating an Upper-Confidence-Tree Program for Havannah

  • Conference paper
Advances in Computer Games (ACG 2009)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6048))

Included in the following conference series:

Abstract

Monte-Carlo Tree Search and Upper Confidence Bounds provided huge improvements in computer-Go. In this paper, we test the generality of the approach by experimenting on the game, Havannah, which is known for being especially difficult for computers. We show that the same results hold, with slight differences related to the absence of clearly known patterns for the game of Havannah, in spite of the fact that Havannah is more related to connection games like Hex than to territory games like Go.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Wikipedia, Havannah (2009)

    Google Scholar 

  2. Schmittberger, R.W.: New Rules for Classic Games. Wiley, Chichester (1992)

    Google Scholar 

  3. Chaslot, G., Saito, J.T., Bouzy, B., Uiterwijk, J.W.H.M., van den Herik, H.J.: Monte-Carlo Strategies for Computer Go. In: Schobbens, P.Y., Vanhoof, W., Schwanen, G. (eds.) Proceedings of the 18th BeNeLux Conference on Artificial Intelligence, Namur, Belgium, pp. 83–91 (2006)

    Google Scholar 

  4. Coulom, R.: Efficient selectivity and backup operators in monte-carlo tree search. In: van den Herik, H.J., Ciancarini, P., Donkers, H.H.L.M(J.) (eds.) CG 2006. LNCS, vol. 4630, pp. 72–83. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  5. Kocsis, L., Szepesvari, C.: Bandit-based monte-carlo planning. In: Fürnkranz, J., Scheffer, T., Spiliopoulou, M. (eds.) ECML 2006. LNCS (LNAI), vol. 4212, pp. 282–293. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  6. Wang, Y., Gelly, S.: Modifications of UCT and sequence-like simulations for Monte-Carlo Go. In: IEEE Symposium on Computational Intelligence and Games, Honolulu, Hawaii, pp. 175–182 (2007)

    Google Scholar 

  7. Bruegmann, B.: Monte carlo go (1993) (Unpublished)

    Google Scholar 

  8. Gelly, S., Silver, D.: Combining online and offline knowledge in uct. In: ICML 2007: Proceedings of the 24th international conference on Machine learning, New York, NY, USA, pp. 273–280. ACM Press, New York (2007)

    Chapter  Google Scholar 

  9. Coulom, R.: Computing elo ratings of move patterns in the game of go. In: Computer Games Workshop, Amsterdam, The Netherlands (2007)

    Google Scholar 

  10. Chaslot, G., Winands, M., Uiterwijk, J., van den Herik, H., Bouzy, B.: Progressive strategies for monte-carlo tree search. In: Wang, P. (ed.) Proceedings of the 10th Joint Conference on Information Sciences (JCIS 2007), pp. 655–661. World Scientific Publishing Co. Pte. Ltd., Singapore (2007)

    Chapter  Google Scholar 

  11. Lee, C.S., Wang, M.H., Chaslot, G., Hoock, J.B., Rimmel, A., Teytaud, O., Tsai, S.R., Hsu, S.C., Hong, T.P.: The computational intelligence of mogo revealed in taiwan’s computer go tournaments. IEEE Transactions on Computational Intelligence and AI in Games (2009) (accepted)

    Google Scholar 

  12. Gelly, S., Hoock, J.B., Rimmel, A., Teytaud, O., Kalemkarian, Y.: The parallelization of monte-carlo planning. In: Proceedings of the International Conference on Informatics in Control, Automation and Robotics (ICINCO 2008), pp. 198–203 (2008) (to appear)

    Google Scholar 

  13. Chaslot, G., Winands, M., van den Herik, H.: Parallel Monte-Carlo Tree Search. In: van den Herik, H.J., Xu, X., Ma, Z., Winands, M.H.M. (eds.) CG 2008. LNCS, vol. 5131. Springer, Heidelberg (2008)

    Chapter  Google Scholar 

  14. Cazenave, T., Jouandeau, N.: On the parallelization of UCT. In: Proceedings of CGW 2007, pp. 93–101 (2007)

    Google Scholar 

  15. Kato, H., Takeuchi, I.: Parallel monte-carlo tree search with simulation servers. In: 13th Game Programming Workshop, GPW 2008 (November 2008)

    Google Scholar 

  16. Audouard, P., Chaslot, G., Hoock, J.B., Perez, J., Rimmel, A., Teytaud, O.: Grid coevolution for adaptive simulations; application to the building of opening books in the game of go. In: Proceedings of EvoGames (2009)

    Google Scholar 

  17. Lai, T., Robbins, H.: Asymptotically efficient adaptive allocation rules. Advances in Applied Mathematics 6, 4–22 (1985)

    Article  MATH  MathSciNet  Google Scholar 

  18. Auer, P., Cesa-Bianchi, N., Fischer, P.: Finite time analysis of the multiarmed bandit problem. Machine Learning 47(2/3), 235–256 (2002)

    Article  MATH  Google Scholar 

  19. Audibert, J.Y., Munos, R., Szepesvari, C.: Use of variance estimation in the multi-armed bandit problem. In: NIPS 2006 Workshop on On-line Trading of Exploration and Exploitation (2006)

    Google Scholar 

  20. Mnih, V., Szepesvári, C., Audibert, J.Y.: Empirical Bernstein stopping. In: ICML 2008: Proceedings of the 25th international conference on Machine learning, New York, NY, USA, pp. 672–679. ACM, New York (2008)

    Chapter  Google Scholar 

  21. Wang, Y., Audibert, J.Y., Munos, R.: Algorithms for infinitely many-armed bandits. In: Advances in Neural Information Processing Systems., vol. 21 (2008)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Teytaud, F., Teytaud, O. (2010). Creating an Upper-Confidence-Tree Program for Havannah. In: van den Herik, H.J., Spronck, P. (eds) Advances in Computer Games. ACG 2009. Lecture Notes in Computer Science, vol 6048. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12993-3_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-12993-3_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-12992-6

  • Online ISBN: 978-3-642-12993-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics