Abstract
Three-dimensional character animation and especially human animation becomes everyday more popular for simulation, multimedia applications, and games. However the specification of human motion in a computer animation system is still a tedious task for the user in most commercial systems. Based on the experience on the ESPRIT projects HUMANOID and HUMANOID-2, we compare in this paper the various strategies for describing and interacting with complex motions of the human body. We especially analyze the advantages and disadvantages of the associated interfaces. A case study of object grasping and handling is detailed within the framework of the TRACK system.
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© 1997 ECSC-EC-EAEC, Brussels-Luxembourg
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Boulic, R., Huang, Z., Thalmann, D. (1997). A Comparison of Design Strategies for 3D Human Motions. In: Varghese, K., Pfleger, S. (eds) Human Comfort and Security of Information Systems. Research Reports Esprit, vol 2. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-60665-6_28
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DOI: https://doi.org/10.1007/978-3-642-60665-6_28
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