Abstract
The light transport problem is discussed and formulated in a form convenient for Computer Graphics. Basic physical units are presented, and the rendering equation is formulated in these units. A survey of view dependent and zonal methods is presented, and the extension of these methods to non-diffuse surfaces and non-isotropically scattering media is outlined.
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© 1992 Springer-Verlag Berlin Heidelberg
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Shirley, P. (1992). Physically Based Lighting Calculations for Computer Graphics: A Modern Perspective. In: Bouatouch, K., Bouville, C. (eds) Photorealism in Computer Graphics. EurographicSeminars. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-09287-3_5
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DOI: https://doi.org/10.1007/978-3-662-09287-3_5
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