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The Impact of Online Game Addiction on Students Taking Online Classes

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Sentiment Analysis and Deep Learning

Abstract

Online games are very popular among teenagers, and such e-sports have an attraction that makes the players prefer to play games instead of taking lessons. Students who do not attend class and those who attend class but do not pay attention instead play online games, disturb lecture activities. The purpose of this study is to describe the factors that makes students addicted to playing virtual games and to explain its impacts. The work uses quantitative methods for the selection of informants, i.e., people are considered based on the criteria that have been determined by the researchers according to the background and objectives of the study, and therefore, the informants in this study are addicted online game players. The effect of games on teenagers’ studies is the decline in adolescent learning achievement. Ways to overcome online game addiction is to look for other more useful activities such as exercising or socializing with other people.

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Acknowledgements

This research was supported by Mr. Ford Lumban Gaol, a lecturer in Research Method in Information Systems at the University of Bina Nusantara and the agreement term: February 4, 2022.

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Correspondence to Richard Septianus Frendi .

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© 2023 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

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Frendi, R.S. et al. (2023). The Impact of Online Game Addiction on Students Taking Online Classes. In: Shakya, S., Du, KL., Ntalianis, K. (eds) Sentiment Analysis and Deep Learning. Advances in Intelligent Systems and Computing, vol 1432. Springer, Singapore. https://doi.org/10.1007/978-981-19-5443-6_40

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