Abstract
Object-oriented models are proposed for handling multimedia data: an object composition model and a playback model. The introduction of “temporal glue”, an extension of TEX's glue, and a mechanism for constructing composite multimedia data hierarchically, makes it quite easy to edit and reuse composite multimedia data. This paper explains the models and experimental results obtained for a set of C++ class libraries based on them.
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Hamakawa, R., Rekimoto, J. Object composition and playback models for handling multimedia data. Multimedia Systems 2, 26–35 (1994). https://doi.org/10.1007/BF01213581
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DOI: https://doi.org/10.1007/BF01213581