Abstract
In an effort to better understand the learning potential of a tangible interface, we conducted a comparison study between a tangible and a traditional graphical user interface for teaching preschoolers (In Portugal, children enter preschool at the age of three and they attend it till entering school, normally at the age of six) about good oral hygiene. The study was carried with two groups of children aged 4 to 5 years. Questionnaires to parents, children’s drawings, and interviews were used for data collection and analysis and revealed important indicators about children’s change of attitude, involvement, and preferences for the interfaces. The questionnaires showed a remarkable change of attitude toward tooth brushing in the children that interacted with the tangible interface; particularly children’s motivation increased significantly. Children’s drawings were used to assess their degree of involvement with the interfaces. The drawings from the children that interacted with the tangible interface were very complete and detailed suggesting that the children felt actively involved with the experience. The results suggest that the tangible interface was capable of promoting a stronger and long-lasting involvement having a greater potential to engage children, therefore potentially promoting learning. Evaluation through drawing seems to be a promising method to work with preliterate children; however, it is advisable to use it together with other methods.
Similar content being viewed by others
Notes
Traditional graphical user interfaces is used to distinguish from other graphical interfaces that still rely on a display but incorporate novel interactions such as voice, gestures, and so on.
These tables replace the tables presented in [7].
References
Zuckerman O, Arida S, Resnick M (2005) Extending tangible interfaces for education: digital montessori—inspired manipulatives. In: Proceedings of CHI’05. ACM Press, New York, pp 859–868
Marshall P (2007) Do tangible interfaces enhance learning? In: Proceedings of TEI’07. ACM Press, New York, pp 163–170
Zaman B, Abeele V, Markopoulos P, Marshall P (2009) Tangibles for children, the challenges. In: Workshop abstract, CHI’09. ACM Press, New York
Xu D, Mazzone E, MacFarlane S (2006) In search for evaluation methods for children’s tangible technology. In: Proceedings of IDC’06. ACM Press, New York, pp 171–172
Xu D, Read JC, Sheehan R (2008) In search of tangible magic. The 22nd BCS British- HCI. Liverpool, UK
Xu D, Read JC, Sim G, McManus B (2009) Experience it, draw it, rate it: capture children’s experiences with their drawings. In: Proceedings of IDC’09. ACM Press, New York, pp 266–270
Sylla C, Branco P, Coutinho C, Coquet ME (2009). Storytelling though drawings: evaluating tangible interfaces for children. In: Proceedings of CHI’09. ACM Press, New York, pp 3461–3466
Piaget J (1962) Play, dreams and imitation in childhood. Norton, New York
Papert S (1980) Mindstorms: children, computers, and powerful ideas. Basic Books, New York
Resnick M (2008) Sowing the seeds for a more creative society. Learn Lead Technol. December/January 2007–2008
Brosterman N (1997) Inventing kindergarten. Harry N. Adams Inc, New York
Montessori M (1912) The Montessori method: scientific pedagogy as applied to child education in the “children’s houses”. R. Bentley, Cambridge
Resnick M, Martin F, Berg R, Borovoy R, Colella V, Kramer K, Silverman B (1998) Digital manipulatives: new toys to think with. In: Proceedings of CHI’98. ACM Press, New York, pp 281–287
Hanna L, Risden K, Alexander KJ (1997) Guidelines for usability testing with children. Interactions 1997(5):9–14
Fails JA, Druin A, Guha ML, Chipman G, Simms S, Churaman W (2005) Child’s play: a comparison of desktop and physical interactive environments. In: Proceedings of IDC’05. ACM Press, New York, pp 48–55
Donker A, Markopoulos P (2002) A comparison of think-aloud, questionnaires and interviews for testing usability with children. In: Faulkner X, Finlay J, Detienne F (eds) Proceedings of HCI’02. Springer, London, pp 305–316
Donker A, Reitsma P (2004) Usability testing with young children. In: Proceedings of IDC’04. ACM Press, New York, pp 43–48
Höysniemi J, Hamalainen P, Turkki L (2002) Using peer tutoring in evaluating usability of physically interactive computer game with children. In: Workshop proceedings of international workshop on interaction design and children. Eindhoven, The Netherlands, pp 144–152
Read JC, MacFarlane SJ, Casey C (2002) Endurability, engagement and expectations: measuring children’s fun. In: Proceedings of IDC’02. Shaker Publishing, Eindhoven, pp 189–198
Markopoulos P, Bekker MM (2002) How to compare usability testing methods with children participants. In: Proceedings of IDC’02. ACM Press, New York, pp 153–158
Airey S, Plowman L, Connolly D, Luckin R (2002) Rating children’s enjoyment of toys, games and media. In: 3rd World congress of the international toy research association on toys, games and media, London
Zaman B, Abeele V (2007) How to measure the likeability of tangible interaction with preschoolers. In: Proceedings of CHI’07, Infotec Nederland BV Woerden, Eindhoven, pp 57–59
Lowenfeld V, Brittain W (1975) Creative and mental growth, 6th edn. Macmillan, New York
Matthews J (2003) Drawing and painting: children and visual representation, 2nd edn. Paul Chapman, London
Macmillan J, Schumacher S (1997) Research in education: a conceptual introduction. Longman, New York
Gibbons JD (1993) Nonparametric statistics. Sage Publications, Newbury Park
Coquet ME (2000) A Narrativa Gráfica uma Estratégia de Comunicação de Crianças e de Adultos. University of Minho, Braga
Cohen J (1960) A coefficient of agreement for nominal scales. Edu Psychol Meas 2:37–46
Krippendorff K (1980) Content analysis: an introduction to its methodology. V. 5. The Sage Series, SAGE Publications, Newbury Park
Moore GW Developing and evaluating educational research. HarperCollins Publishers, NY
Keats DM (2000) Cross-cultural studies in child development in Asian contexts. Cross Cult 34(4):339–350
Ishii H, Ullmer B (1997) Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of CHI’97. ACM Press, New York
Ackermann E (2004) Constructing knowledge and transforming the world. A learning zone of one’s own: sharing representations and flow in collaborative learning environments. In: Tokoro M, Steels L (eds) DC. IOS Press, Amsterdam, Berlin, Oxford, Tokyo, Washington, Part 1. Chap 2. pp 15–37
Acknowledgments
We would like to thank Colégio Teresiano and Colégio D. Diogo in Braga, the kindergarten teachers Andreia Oliveira e Rosália Henriques, the parents, and all the children for their willingness in helping us conducting this study. We thank the anonymous reviewers for their valuable input in helping us improving the original manuscript.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Sylla, C., Branco, P., Coutinho, C. et al. TUIs vs. GUIs: comparing the learning potential with preschoolers. Pers Ubiquit Comput 16, 421–432 (2012). https://doi.org/10.1007/s00779-011-0407-z
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s00779-011-0407-z