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Promoting Constructive Activities that Support Vicarious Learning During Computer-Based Instruction

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Abstract

This article explores several ways computer-based instruction can be designed to support constructive activities and promote deep-level comprehension during vicarious learning. Vicarious learning, discussed in the first section, refers to knowledge acquisition under conditions in which the learner is not the addressee and does not physically interact in any way with the source of the content to be mastered. The second section describes cognitive constructivism from the standpoint of schema theory and the work of Bartlett (1932). The next section describes four principles of curriculum design that support constructive processes during vicarious learning and reviews the process of self-explanation and how computer prompted self-explanation supports constructive activities. Research showing the important role that overhearing deep-level reasoning questions plays in supporting constructive activities and deep-level learning is also described. In the next section, vicarious learning supported by deep-level reasoning questions is contrasted with tutoring as one kind of interactive learning. In the final section, some conclusions are drawn, a few empirical issues are discussed, and two caveats are noted.

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Acknowledgements

The research for this review article was supported by a grant from the Institute of Educational Sciences at the Department of Education (R305H050169). This review was also partially supported by grants from the National Science Foundation (SBR 9720314, REC 0106965, REC 0126265, ITR 0325428), and the DoD Multidisciplinary University Research Initiative (MURI) administered by ONR under grant N00014–00–1–0600 awarded to the Tutoring Research Group (visit http://www.autotutor.org). Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the Department of Education, ONR or NSF.

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Gholson, B., Craig, S.D. Promoting Constructive Activities that Support Vicarious Learning During Computer-Based Instruction. Educ Psychol Rev 18, 119–139 (2006). https://doi.org/10.1007/s10648-006-9006-3

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