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An effective educational tool: construction kits for fun and meaningful learning

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Abstract

The integration of robotics in education is still relatively new and represents an important advance in education practices. So, this paper aims to share the results from the perspectives of both students and trainers in an experimental case research in which LEGO Mindstorms construction kits were used. Sixty-two students between the ages of 8 and 14 participated in the study. Multiple data collection methods were used to ensure the richness and diversity of the data. According to the findings, constructivist learning experiences that students had in this training program were themed into the four major themes; active learning, authentic learning, multiple perspectives and collaborative learning. Learning through construction kits offered opportunities to deepen the students’ understanding of various concepts with hands-on exploration and design, resulting in fun and enjoyment. It also promoted students’ active involvement and fostered the collaboration that leads to developing multiple perspectives.

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Correspondence to Sibel Somyürek.

Appendix: Student interview questions

Appendix: Student interview questions

General information

  1. 1.

    Name/Surname:

  2. 2.

    Age:

  3. 3.

    School:

  4. 4.

    Do you have a computer?

  5. 5.

    Have you experienced robot education training before? If you did, where and for how long?

  6. 6.

    Have you had programming language training before? Which software programs/programming languages did you study?

Opinions related to the activities and learning experiences

  1. 1.

    What do you think about the learning activities in this course? Can you explain?

  2. 2.

    How did you feel about the course? Why?

  3. 3.

    What was your role in the learning activities? What did you do each day? Can you explain?

  4. 4.

    Did you use any of your prior knowledge in the course? Can you give an example?

  5. 5.

    Did you need to solve any problems in the course? Can you give an example?

  6. 6.

    How did you solve the problem? What did you do to solve the problem?

  7. 7.

    Have you faced a similar problem in real life? Can you give an example? Why do you think this problem is similar?

  8. 8.

    Did you add anything new to your prior knowledge during this course? What was added?

  9. 9.

    Do you think you adding new knowledge was beneficial? Why? Can you explain?

  10. 10.

    Which do you prefer:

    1. a.

      Designing and programming a robot to complete a task on your own/with your team?

    2. b.

      Listening to your teacher explain how to design and program a robot, and then doing what she said?

Why? Can you explain?

  1. 11.

    Was the course different from school lessons? If yes, what were the differences? Can you explain?

  2. 12.

    Did your team members or students in other teams learn anything from you? Can you give an example?

  3. 13.

    What did you learn from watching and listening to your team members, or from students in other teams? Can you give an example?

  4. 14.

    Did you use your imagination? Can you give an example?

  5. 15.

    Do you like educational activities? Why?

  6. 16.

    Do you think robot education is important? Why?

  7. 17.

    Do you think programming is important? Why?

  8. 18.

    What did you learn from this course? Can you explain?

  9. 19.

    What was the most pleasing activity? Why?

  10. 20.

    What was the most difficult activity? Why?

  11. 21.

    What was the easiest activity? Why?

  12. 22.

    What was the most boring activity? Why?

  13. 23.

    Do you want to participate in a similar course in the future? Why?

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Somyürek, S. An effective educational tool: construction kits for fun and meaningful learning. Int J Technol Des Educ 25, 25–41 (2015). https://doi.org/10.1007/s10798-014-9272-1

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