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Effort comparisons for a class of four-player tournaments

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Abstract

We propose a novel tournament design that incorporates some properties of a round-robin tournament, a Swiss tournament, and a race. The new design includes an all-play-all structure with endogenous scheduling and a winning threshold. Considering a standard round-robin tournament as a baseline model, we first characterize the equilibrium strategies in round-robin tournaments with exogenous and endogenous schedules. Afterward, following an equilibrium analysis of the new tournament design, we compare thirty-six tournament structures inherent in our model with round-robin tournaments on the basis of expected equilibrium effort per battle. We show that a round-robin tournament with an endogenous schedule outperforms all the other tournament structures considered here. We further note that if expected total equilibrium effort is used as a comparison criterion instead, then the new tournament design has a potential to improve upon round-robin tournaments.

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Notes

  1. A detailed explanation about the number of tournament structures is provided in Sect. 3.

  2. The latter is a direct consequence of introducing a victory threshold into a standard round-robin tournament.

  3. The maximization of expected total equilibrium effort is, arguably, the most frequently-used objective criterion in contest theory. It is especially relevant in sport contests where higher total effort is related to higher attendance and greater revenue. A second rationale for total effort maximization is related to fairness: when higher efforts are exerted in component battles, one would expect an improvement in the tournament’s ability to reveal the best team. See Dasgupta and Nti (1998), Moldovanu and Sela (2001), Borland and MacDonald (2003), Szymanski (2003), Nti (2004) among others. On the other hand, since the expected number of battles is not the same among all tournament models considered here, it can be argued that the maximization of expected equilibrium effort per battle is a more suitable objective criterion for the current paper.

  4. We are also aware of a recent working paper, by Sela et al. (2020), which analyzes a round-robin tournament with four symmetric players and two prizes.

  5. This assumption helps us to avoid the nonexistence of a best response for a non-discouraged player against a totally discouraged player. It does not make a significant impact on our results. An alternative assumption is to assume that each player’s strategy set in a battle is \(\{0\} \cup [\varepsilon , \infty )\) rather than \([0,\infty )\), so that for a sufficiently small \(\varepsilon > 0\), a non-discouraged player puts \(\varepsilon\) amount of effort as a response to zero effort, which in turn implies that the player wins for sure (see Sahm 2019).

  6. For risk-neutral players, this is equivalent to assuming that the winning prize is randomly awarded to one of those players with equal probabilities.

  7. Notice that such a round-robin tournament with an endogenously-determined schedule is a natural combination of a round-robin tournament and a Swiss tournament.

  8. In the following, by an abuse of notation, we omit the current round or state when denoting players’ effort choices. Moreover, in all utility maximization problems considered below, the respective second-order conditions hold.

  9. We thank an anonymous reviewer for bringing this to our attention.

  10. The “per battle” adjustment we make here is similar to the one in Laica et al. (2017), who used aggregate effort per unit of prize money per match as a measure of intensity to correct for the differing number of matches while comparing tournaments with different number of players.

  11. Compared to a round-robin tournament, this specification tries to break the tie after the first three rounds, but if tie is not broken, there will be two co-champions.

  12. It is worth reminding here that in any version of round-robin tournaments considered in Sect. 2, all two-victory players become co-champions.

  13. The online supplementary file is available on the corresponding author’s web page, https://sites.google.com/site/eminkaragozoglu/home/research.

  14. This is because the player with no victory is totally discouraged on node (2,1,1,0) in equilibrium.

  15. This is the only reachable node that leads to a final game.

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Acknowledgements

We would like to thank the associate editor and two anonymous reviewers for their constructive comments and suggestions. Furthermore, Emin Karagözoğlu and Çağrı Sağlam thank The Scientific and Technological Research Council of Turkey (TÜBITAK) for financial support under grant number 118K239. The usual disclaimers apply.

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Çağlayan, D., Karagözoğlu, E., Keskin, K. et al. Effort comparisons for a class of four-player tournaments. Soc Choice Welf 59, 119–137 (2022). https://doi.org/10.1007/s00355-021-01381-4

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