Elsevier

Computers in Human Behavior

Volume 63, October 2016, Pages 490-501
Computers in Human Behavior

Review
Mobile and ubiquitous learning in higher education settings. A systematic review of empirical studies

https://doi.org/10.1016/j.chb.2016.05.057Get rights and content

Highlights

  • Systematic review to study mobile and ubiquitous learning in higher education.

  • Positive outcomes associated mainly with instructionist and hybrid designs.

  • Instructionist benefits caused by more frequent learning activities.

  • Hybridisation links formal education with informal and personalized learning.

  • Limited evidence to legitimize broad application of mobile learning in HE.

Abstract

Mobile and ubiquitous learning are increasingly attracting academic and public interest, especially in relation to their application in higher education settings.

The systematic analysis of 36 empirical papers supports the view that knowledge gains from instructionist learning designs are facilitated by distributed and more frequent learning activities enabled by push mechanisms. They also lend themselves to the activation of learners during classroom lectures. In addition, and as a particular advantage of mobile technology, “hybrid” designs, where learners create multimodal representations outside the classroom and then discussed their substantiated experiences with peers and educators, helped to connect learning in formal and more informal and personalized learning environments.

Generally, empirical evidence that would favour the broad application of mobile and ubiquitous learning in higher education settings is limited and because mobile learning projects predominantly take instructionist approaches, they are non-transformatory in nature. However, by harnessing the increasing access to digital mobile media, a number of unprecedented educational affordances can be operationalised to enrich and extend more traditional forms of higher education.

Introduction

Like no previous technology, mobile technology has spread at an unprecedented pace in the last few years. For example, in 2014, the number of mobile phone subscriptions reached six billion (ITU, 2014). Mobile devices are considered cultural tools that are transforming socio-cultural practices and structures in all spheres of life (Pachler, Bachmair, & Cook, 2010). This transformation is considered central even from an evolutionary perspective because it empowers humankind to engage in interactions that are free from the constraints of physical proximity and spatial immobility for the first time (Geser, 2004). Digital mobile devices such as cell phones, PDAs, and smart phones are also being used increasingly often for educational purposes. The educational use of digital mobile technology is at the core of vibrant and expanding streams of research known as mobile and ubiquitous learning. Both concepts are strongly interconnected. While some authors describe ubiquitous learning as a next-generation form of mobile learning where technology fades more into the background (Park, 2011), the terms are often used interchangeably (Hwang & Tsai, 2011). In essence, both approaches strongly emphasise the notion of ’context’ in learning. The field of mobile learning conceives the crossing of contexts as one of its constitutional characteristics (Pimmer, 2016). For example, in one the most widely accepted definitions, Sharples, Taylor, and Vavoula (2007) define mobile learning as ”the processes of coming to know through conversations across multiple contexts among people and personal interactive technologies“. Similarly, in ubiquitous learning studies, mobile and portable technologies are conceived either as tools that allow learners to access information irrespective of their physical context, for example on a bus (Chen, Chang, & Wang, 2008) or, alternatively, as a way to provide learners with location-based information, for example while they are exploring a butterfly garden (Liu & Hwang, 2010).

To ground the present research on prior literature, the two underlying tenets are briefly and selectively introduced in the next sections: findings from prior mobile and ubiquitous learning studies, and, more broadly, the role of digital media in higher education settings.

To date, the educational qualities of mobile and ubiquitous learning have been examined in a number of settings: in formal education settings in and outside the classroom (e.g. Frohberg, Göth, & Schwabe, 2009), in the workplace (e.g., Pimmer & Pachler, 2014), and in the context of lifelong learning (e.g., Sharples, 2000). Regarding higher education, some authors expect mobile learning to radically transform this field by providing “new strategies, practices, tools, applications, and resources to realise the promise of ubiquitous, pervasive, personal, and connected learning” (Wagner, 2005). Two recent meta studies provide an overview of and insights into the emerging socio-technical phenomenon (Hwang and Tsai, 2011, Wu et al., 2012). Wu et al. (2012) found in their meta-analysis that research has most commonly concentrated on the effects of mobile learning, followed by design aspects, the investigation of the affective domain during mobile learning and the analysis of learners’ characteristics. Regarding the course subjects, mobile learning was studied primarily in the setting of language and linguistics courses, followed by computer classes and health sciences (Wu et al., 2012). The authors also noted the predominance of higher education settings among mobile learning environments; more than half of the learners included in the meta-analysis were from post-secondary education environments (Wu et al., 2012). Similarly, Hwang and Tsai (2011) reported that higher education students were the most often researched target group for mobile learning studies. Notably, in both meta-analyses, most of the included studies reported positive learning outcomes.

In these reviews, relatively little attention was paid to the different forms, practices and outcomes of mobile learning and their theoretical underpinnings. For example, in the instructionist sense of learning, mobile devices can be used to test vocabulary (Brett, 2011), while a constructionist approach might have students use mobile devices to create video materials (Zahn et al., 2013). While both uses could be labelled “mobile learning”, the associated learning activities and underlying theories are diverse and are likely to result in different forms of engagement and educational effects. One of the first reviews that differentiated mobile learning on the basis of different theoretical strands was written by Naismith, Lonsdale, Vavoula, and Sharples (2004). They distinguished behaviourist, constructivist, situated, collaborative, informal and lifelong learning categories. Their review, however, was based on examples and was not systematic. Another literature analysis was conducted by Frohberg et al. (2009). In their critical review of mobile learning projects, the authors used activity theory (Engeström, 1987, Sharples et al., 2007) as an analytical framework. They analysed more than 100 projects according to the categories context, tools, control, communication, subject and objective. Frohberg et al. (2009) observed that although mobile phones are primarily communication devices, communication and social interaction played a surprisingly small role in mobile learning projects. However, the reviewers did not focus on higher education settings, and more importantly, their review included projects that were published before the end of 2007. As noted in subsequent systematic reviews, the number of mobile learning studies increased sharply after this period (Hwang and Tsai, 2011, Wu et al., 2012). In the more recent analysis of mobile lifelong learning projects, Arrigo, Kukulska-Hulme, Arnedillo-Sánchez, and Kismihok (2013) also suggest that most of the projects were centred on the distribution of content instead of on social interaction between tutors, teachers or peers using mobile devices.

More generally, the use and role of digital technology in higher education is contested. Its transformational potential has been frequently stressed by some scholars, especially if online learning is blended with face-to-face teaching. Garrison and Kanuka (2004) argue, for example, that these formats have started to question the ”dominance of the lecture in favor of more active and meaningful learning activities and tasks“ (p. 100). Specific reviews, for example from the field of health professions, reveal moderately positive results to date. Although internet-based education formats are associated with large positive effects compared with no interventions, they show a similar effectiveness when compared with traditional non-internet-based teaching (Cook et al., 2008a). Beyond the outcomes of specific interventions, authors who consider the “bigger picture” of higher education are more critical. It is argued that, despite the abundance of digital technologies, the usage of new technologies in higher education is sporadic, uneven and rigid (Selwyn, 2007) and concentrates on the content-driven reproduction of behaviourist educational patterns (Blin & Munro, 2008). This is reflected in Cuban, Kirkpatrick, and Peck (2001) study, in which they observed that access to digital technology did not lead to its widespread use; and, when used, computers sustained rather than changed existing teaching practice. They explain this tendency with a lack of time and ICT training on the teachers’ part (2001). In addition to teachers, students are also affected by constraints in the use of online learning in higher education, for example regarding the lack of a sense of community in online environments, difficulties in understanding learning goals and technical problems (Song, Singleton, Hill, & Koh, 2004). Cuban et al. (2001) tie the modest adaptation of digital technology to the concept of a ’slow’ revolution, which means that individuals and organisations require decades to learn how to fully use and exploit new technologies. While the observations of Cuban et al. (2001) were made in a high school context, the arguments regarding slow change patterns were also found in higher education settings, with digital technology being gradually adopted over decades in ways that improve existing practices, rather than radically changing them (Kirkup & Kirkwood, 2005).

To conclude this introduction, after more than 20 years of mobile learning research there is still relatively little systematic knowledge available, especially regarding the use of mobile technology in different educational designs and with associated educational effects in higher education settings. Of interest is also the question whether, and if so, how a technology marked by many as “revolutionary” can impact on established learning and teaching in a context which appears to be resistant to change.

Section snippets

Research question and goal

This review intends to address the following broadly focused research question: How can mobile and ubiquitous learning formats in higher education be synthesized according to their theoretical underpinnings and to what extent are these categories tied to different educational outcomes? Addressing these questions is expected to result in a more nuanced and theoretically grounded understanding of the pedagogical effects of different mobile learning arrangements.

Search strategies and techniques

The overall procedure followed the steps that Cook and West (2012) suggested for conducting systematic reviews. First, the research questions, as stated above was defined; this was followed by protocol writing, the search for eligible studies, decisions about inclusion/exclusion criteria, the review of title abstracts, and the actual analysis. Finally, the synthesis was written up. Mobile and ubiquitous learning activities can be highly diverse, offering different educational qualities and

Data coding and analysis

Based on the criteria, 36 studies were identified as eligible for the review and were comprehensively analysed by two of the authors. The analytical process included the reading, re-reading and analysis of the papers according to the following parameters: The main analytical parameter was the educational design and the underlying theoretical orientation. The analysis for this category was applied in a semi-grounded way: The investigation started with a synthesis of categories from previous

Characterisation of the sample

In the 36 examined papers, 47 educational designs were identified. Of those designs, instructionism was by far the most prevalent category: 22 studies in which instructional elements formed a central part of the didactic design were identified. This was followed by constructionist learning (13) and situated action (12). In addition, 6 studies were characterised by a hybrid of situated, constructionist and collaborative designs. From a geographical perspective, the majority of the studies were

Results: pedagogical strategies and outcomes

In the following sections, the usage and outcomes of mobile and ubiquitous learning are synthesised and presented according to the categories of (1) instructionism, (2) situated action and contextual scaffolding, (3) constructionist and collaborative learning and (4) hybrids of situated, constructionist and collaborative designs.

Instructionist education

Instructionism, as characterised by Laurillard (2009) - who is, in turn, referring to Seymour Papert (e.g., 1991) - puts the focus on the organisation of instruction and is teacher driven and prescriptive. Instructionism is rooted in the broader psychological concept of behaviourism, which highlights the stimulus-response mechanism. Considering the role of technology, this means using computers to instruct learners or even having computers present the instruction. Instructionism places the

Situated action and contextual scaffolding

Situated action focuses on the learners’ responsiveness to their environments and the ways in which human action arises in “the flux of real activity” (Nardi, 1996). In terms of educational design, this means facilitating problem solving and inquiry-based learning. Compared to instructionism, situated action learning occurs in a more spontaneous and fluid and much less teacher-guided way in authentic and real-life situations. Instead of controlling and assessing each behaviour, learners should

Constructionist learning

This paradigm is centred on the notions of construction and co-construction as a process of learning. As coined by Papert and Harel (1991), constructionism emphasises learning by making something that makes sense in the real life of the learners. This process can involve making “real” objects, such as building a sand castle, or virtual entities, such as programming digital calendars. Constructionist approaches also embrace social learning settings, thus involving co-construction by groups or

Discussion and critical analysis

In the following sections, the main findings are synthesised (see also Table 1) and critically discussed, especially in view of the broader use of mobile and ubiquitous learning in higher education.

Conclusion

Instructionist qualities of mobile learning applications in higher education that are based on the presentational and testing capabilities of mobile devices can facilitate distributed and more frequent practice and can activate learners in and across classrooms. Beyond instructionism, the hybridisation of situated, collaborative and constructionist approaches via the use of mobile devices can also create new and unprecedented educational opportunities. This integration can result in situated

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