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Children's intuitive gestures in vision-based action games

Published:01 January 2005Publication History
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Abstract

Novel computer vision-based game technologies aim to give players more immersive and physically challenging gaming experiences.

References

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  1. Children's intuitive gestures in vision-based action games

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          Stewart Mark Godwin

          The video game evolution?which has developed beyond the keyboard, mouse, and joystick, into the area of vision-based human-computer interfaces (HCIs)?is examined in this paper. Current research has not provided sufficient data on the different gestures that children find intuitive or natural in different computer game environments. Some studies have suggested a negative effect on children using traditional keyboard-mouse-joystick HCIs that results in a sedentary lifestyle. However, the vision-based game interface has allowed full body gestures to influence and control the movement of computer-generated characters. Using functional prototypes, the study evaluates two groups of children. The data collected were used to refine the vision technology of the game's control, and further define the natural mappings of children's actions to computer character movements. The intuitiveness of the mapping relates to situations where the game player's perspective of the game environment was different than the game player's natural movements. The study established that the high variation of gestures resulted in a number of recognition systems. The research has identified that vision-based game control requires a recovery period between repetitive movements to reduce game player frustration and physical fatigue. The study has also identified that controls for vision-based games must be intuitive and physically appropriate. Furthermore, while children do have individual characteristics, there are patterns that can be used to implement computer vision algorithms. Online Computing Reviews Service

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            cover image Communications of the ACM
            Communications of the ACM  Volume 48, Issue 1
            Interaction design and children
            January 2005
            98 pages
            ISSN:0001-0782
            EISSN:1557-7317
            DOI:10.1145/1039539
            Issue’s Table of Contents

            Copyright © 2005 ACM

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            New York, NY, United States

            Publication History

            • Published: 1 January 2005

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