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Life on the edge: supporting collaboration in location-based experiences

Published:02 April 2005Publication History

ABSTRACT

We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward approach to location-based triggering in which players must be in the same spatial locale in order to share information and act together. Comparison of video recordings of physical play with system recordings of game events reveals subtle and complex interactions between highly dynamic player behavior and the underlying technology. While players exhibit a fluid approach to group formation, the system embodies a more rigid view, leading to difficulties with sharing context and coordinating actions, most notably when groups of players span virtual locale boundaries or initiate actions while on the move. We propose techniques for extending locales to support more flexible grouping and also discuss the broader implications of our findings for location-based applications in general.

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          cover image ACM Conferences
          CHI '05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
          April 2005
          928 pages
          ISBN:1581139985
          DOI:10.1145/1054972

          Copyright © 2005 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 2 April 2005

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          Acceptance Rates

          CHI '05 Paper Acceptance Rate93of372submissions,25%Overall Acceptance Rate6,199of26,314submissions,24%

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