skip to main content
10.1145/1085777.1085803acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmobilehciConference Proceedingsconference-collections
Article

Context-based design of mobile applications for museums: a survey of existing practices

Published:19 September 2005Publication History

ABSTRACT

This paper includes a review of mobile applications used in museum environments, focusing on the notion of context and its constituent dimensions. Museums are a representative example in which the context influences interaction. During a museum visit, the visitors interact with the exhibits through mobile devices. We argue that, effective interaction design needs to take into consideration multiple dimensions of the context. Since context is often misinterpreted, superficially used or poorly defined, we attempt to analyze a number of existing mobile applications used in museum environments, through this perspective. The point of analysis is to evaluate those applications against various context dimensions. We argue that these results can be useful in other kinds of applications, in which the impact of context is not taken for granted.

References

  1. Bridges, K. Thoughts on the Future of Library Computing: Implications of the Use of Hand-held Computers for Library Service. Library Philosophy and Practice, Vol. 5 No 1, 2002.]]Google ScholarGoogle Scholar
  2. Chen, G. and Kotz, D. A Survey of Context-Aware Mobile Computing Research. Technical Report, Dartmouth Computer Science Department, TR2000-381, 2000.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Chou, L., Lee, C., Lee, M. and Chang, C. A Tour Guide System for Mobile Learning in Museums. 195--196 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04), March 23-25, 2004, JungLi, Taiwan.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Ciavarella, C. and Paterno, F. The design of a handheld, location-aware guide for indoor environments. Personal Ubiquitous Computing (2004) 8: 82--91.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Dey, A. Understanding and Using Context. Personal and Ubiquitous Computing. Journal, Vol. 5(1), 2001, pp.4--7.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Dix, A., Rodden, T., Davies, N., Trevor, J., Friday, A. and Palfreyman, K. Exploiting Space and Location as a Design Framework for Interactive Mobile Systems. ACM Transactions on Computer-Human Interaction (TOCHI) 7(3), September 2000, pp. 285--321.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Duan, M. An Introduction to Art, the Wireless Way. Online, Available: http://www.cooltown.com/cooltown/mpulse/1002-lasarsegall.asp., 2004.]]Google ScholarGoogle Scholar
  8. Fleck, M., Frid, M., Kindberg, T., Rajani, R., O'Brien-Strain, E. and Spasojevic, M. From Informing to Remembering: Deploying a Ubiquitous System in an Interactive Science Museum. Pervasive Computing 1(2):13--21, 2002.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Kaenampornpan, M. and O'Neill, E. An Intergrated Context Model: Bringing Activity to Context. In "Workshop on Advanced Context Modelling, Reasoning and Management", UbiComp 2004, Nottingham, UK.]]Google ScholarGoogle Scholar
  10. Kjeldskov, J. and Graham, C. A Review of MobileHCI Research Methods. In Proceedings of the 5th International Mobile HCI 2003 conference, Udine, Italy. Lecture Notes in Computer Science, Berlin, Springer-Verlag, pp. 317--335.]]Google ScholarGoogle Scholar
  11. Koshizuka, N. and Sakamura, K. The Tokyo University Museum. Kyoto International Conference on Digital Libraries: Research and Practice, November 13-16, 2000.]]Google ScholarGoogle Scholar
  12. Levasseur, M. and Veron, E. Ethographie de l'exposition. Paris, Bibliotheque publique d'Information, Centre Georges Pompidou., 1983.]]Google ScholarGoogle Scholar
  13. Luyten, K. and Coninx, K. ImogI: Take Control over a Context Aware Electronic Mobile Guide for Museums. HCI in Mobile Guides, 13 September 2004, University of Strathclyde, Glasgow.]]Google ScholarGoogle Scholar
  14. Mase, K., Sumi, Y. and Kadobayashi, R. The Weaved Reality: What Context-aware Interface Agents Bring About. Invited Session at Asian Conference on Computer Vision. ACCV2000, Jan 2002, Taipei.]]Google ScholarGoogle Scholar
  15. Oppermann, R. and Specht, M. A Nomadic Information System for Adaptive Exhibition Guidance. In Bearman, D. and Trant, J.(eds.) Cultural Heritage Informatics 1999: selected papers from ICHIM 99, pp. 103--109.]]Google ScholarGoogle Scholar
  16. Rocchi, C., Stock, O., Zancanaro, M., Kruppa, M. and Krüger, A. The Museum Visit: Generating Seamless Personalized Presentations on Multiple Devices. In Proceedings of the Intelligent User Interfaces 2004, January 13-16, 2004 Island of Madeira, Portugal.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. San Francisco Museum of Modern Art. Points of Departure. Online, Available: http://www.sfmoma.org/press/pressroom.asp?arch=y&id=117&do=events, 2001.]]Google ScholarGoogle Scholar
  18. Schwarzer, M. Art and gadgetry: the future of the museum visit. Museum News, July/August, 36--41, 2001.]]Google ScholarGoogle Scholar
  19. Van Gool, L., Tuytelaars, T. and Pollefeys, M. Adventurous tourism for couch potatoes. Invited, Proc. CAIP99, LNCS 1689, Springer-Verlag, pp.98--107, 1999.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Woodruff, A., Aoki, P., Hurst, A. and Szymanski, M. Electronic Guidebooks and Visitor Attention. Proc. International Cultural Heritage Informatics Meeting 2001, Milan, Italy, Sep. 2001, 437--454.]]Google ScholarGoogle Scholar

Index Terms

  1. Context-based design of mobile applications for museums: a survey of existing practices

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Other conferences
            MobileHCI '05: Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
            September 2005
            400 pages
            ISBN:1595930892
            DOI:10.1145/1085777

            Copyright © 2005 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 19 September 2005

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • Article

            Acceptance Rates

            Overall Acceptance Rate202of906submissions,22%

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader