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Digital gaming as a vehicle for learning

Published:03 March 2006Publication History

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References

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        cover image ACM Conferences
        SIGCSE '06: Proceedings of the 37th SIGCSE technical symposium on Computer science education
        March 2006
        612 pages
        ISBN:1595932593
        DOI:10.1145/1121341

        Copyright © 2006 ACM

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        New York, NY, United States

        Publication History

        • Published: 3 March 2006

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