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Getting a grip on tangible interaction: a framework on physical space and social interaction

Published:22 April 2006Publication History

ABSTRACT

Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on 'tangible interaction', denoting systems that rely on embodied interaction, tangible manipulation, physical representation of data, and embeddedness in real space. This synthesis of prior 'tangible' definitions enables us to address a larger design space and to integrate approaches from different disciplines. We introduce a framework that focuses on the interweaving of the material/physical and the social, contributes to understanding the (social) user experience of tangible interaction, and provides concepts and perspectives for considering the social aspects of tangible interaction. This understanding lays the ground for evolving knowledge on collaboration-sensitive tangible interaction design. Lastly, we analyze three case studies, using the framework, thereby illustrating the concepts and demonstrating their utility as analytical tools.

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        cover image ACM Conferences
        CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
        April 2006
        1353 pages
        ISBN:1595933727
        DOI:10.1145/1124772

        Copyright © 2006 ACM

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        Publication History

        • Published: 22 April 2006

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