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Gesture recognition with a Wii controller

Published:18 February 2008Publication History

ABSTRACT

In many applications today user interaction is moving away from mouse and pens and is becoming pervasive and much more physical and tangible. New emerging interaction technologies allow developing and experimenting with new interaction methods on the long way to providing intuitive human computer interaction. In this paper, we aim at recognizing gestures to interact with an application and present the design and evaluation of our sensor-based gesture recognition. As input device we employ the Wii-controller (Wiimote) which recently gained much attention world wide. We use the Wiimote's acceleration sensor independent of the gaming console for gesture recognition. The system allows the training of arbitrary gestures by users which can then be recalled for interacting with systems like photo browsing on a home TV. The developed library exploits Wii-sensor data and employs a hidden Markov model for training and recognizing user-chosen gestures. Our evaluation shows that we can already recognize gestures with a small number of training samples. In addition to the gesture recognition we also present our experiences with the Wii-controller and the implementation of the gesture recognition. The system forms the basis for our ongoing work on multimodal intuitive media browsing and are available to other researchers in the field.

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  1. Gesture recognition with a Wii controller

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    • Published in

      cover image ACM Other conferences
      TEI '08: Proceedings of the 2nd international conference on Tangible and embedded interaction
      February 2008
      267 pages
      ISBN:9781605580043
      DOI:10.1145/1347390

      Copyright © 2008 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 18 February 2008

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      Overall Acceptance Rate393of1,367submissions,29%

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