skip to main content
research-article

Facial performance synthesis using deformation-driven polynomial displacement maps

Published:01 December 2008Publication History
Skip Abstract Section

Abstract

We present a novel method for acquisition, modeling, compression, and synthesis of realistic facial deformations using polynomial displacement maps. Our method consists of an analysis phase where the relationship between motion capture markers and detailed facial geometry is inferred, and a synthesis phase where novel detailed animated facial geometry is driven solely by a sparse set of motion capture markers. For analysis, we record the actor wearing facial markers while performing a set of training expression clips. We capture real-time high-resolution facial deformations, including dynamic wrinkle and pore detail, using interleaved structured light 3D scanning and photometric stereo. Next, we compute displacements between a neutral mesh driven by the motion capture markers and the high-resolution captured expressions. These geometric displacements are stored in a polynomial displacement map which is parameterized according to the local deformations of the motion capture dots. For synthesis, we drive the polynomial displacement map with new motion capture data. This allows the recreation of large-scale muscle deformation, medium and fine wrinkles, and dynamic skin pore detail. Applications include the compression of existing performance data and the synthesis of new performances. Our technique is independent of the underlying geometry capture system and can be used to automatically generate high-frequency wrinkle and pore details on top of many existing facial animation systems.

Skip Supplemental Material Section

Supplemental Material

a121-ma-mp4_hi.mov

mov

408.9 MB

References

  1. Bickel, B., Botsch, M., Angst, R., Matusik, W., Otaduy, M., Pfister, H., and Gross, M. 2007. Multi-scale capture of facial geometry and motion. ACM Transactions on Graphics 26, 3 (July), 33: 1--33: 10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Bickel, B., Lang, M., Botsch, M., Otaduy, M., and Gross, M. 2008. Pose-space animation and transfer of facial details. In 2008 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, ACM, New York, NY, USA, 57--66. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Brox, T., Bruhn, A., Papenberg, N., and Weickert, J. 2004. High accuracy optical flow estimation based on a theory for warping. In Proc. of the 8th European Conference on Computer Vision, Springer-Verlag, Prague, Czech Republic.Google ScholarGoogle Scholar
  4. Cerda, E., and Mahadevan, L. 2003. Geometry and physics of wrinkling. Physical Review Letters 90, 7 (February), 074302+.Google ScholarGoogle ScholarCross RefCross Ref
  5. Davis, J., Nehab, D., Ramamoorthi, R., and Rusinkiewicz, S. 2005. Spacetime stereo: A unifying framework for depth from triangulation. IEEE Transactions on Pattern Analysis and Machine Intelligence 27, 2, 296--302. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Golovinskiy, A., Matusik, W., Pfister, H., Rusinkiewicz, S., and Funkhouser, T. 2006. A statistical model for synthesis of detailed facial geometry. ACM Transactions on Graphics 25, 3 (July), 1025--1034. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Guenter, B., Grimm, C., Wood, D., Malvar, H., and Pighin, F. 1998. Making faces. In Proceedings of SIGGRAPH 98, Computer Graphics Proceedings, Annual Conference Series, 55--66. Google ScholarGoogle Scholar
  8. Haro, A., Guenter, B., and Essa, I. 2001. Real-time, photorealistic, physically based rendering of fine scale human skin structure. In Rendering Techniques 2001: 12th Eurographics Workshop on Rendering, 53--62. Google ScholarGoogle Scholar
  9. Hawkins, T., Wenger, A., Tchou, C., Gardner, A., Göransson, F., and Debevec, P. 2004. Animatable facial reflectance fields. In Rendering Techniques 2004: 15th Eurographics Workshop on Rendering, 309--320. Google ScholarGoogle Scholar
  10. Jones, A., Gardner, A., Bolas, M., McDowall, I., and Debevec, P. 2006. Performance geometry capture for spatially varying relighting. In CVMP 2006.Google ScholarGoogle Scholar
  11. Joshi, P., Tien, W. C., Desbrun, M., and Pighin, F. 2003. Learning controls for blend shape based realistic facial animation. In 2003 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 187--192. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Lee, Y., Terzopoulos, D., and Waters, K. 1995. Realistic modeling for facial animation. Proceedings of SIGGRAPH 95, 55--62. Google ScholarGoogle Scholar
  13. Ma, W.-C., Hawkins, T., Peers, P., Chabert, C.-F., Weiss, M., and Debevec, P. 2007. Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination. In Rendering Techniques, 183--194. Google ScholarGoogle Scholar
  14. Malzbender, T., Gelb, D., and Wolters, H. 2001. Polynomial texture maps. In Proceedings of ACM SIGGRAPH 2001, Computer Graphics Proceedings, Annual Conference Series, 519--528. Google ScholarGoogle Scholar
  15. Malzbender, T., Wilburn, B., Gelb, D., and Ambrisco, B. 2006. Surface enhancement using real-time photometric stereo and reflectance transformation. In Rendering Techniques 2006: 17th Eurographics Workshop on Rendering, 245--250. Google ScholarGoogle Scholar
  16. Nehab, D., Rusinkiewicz, S., Davis, J., and Ramamoorthi, R. 2005. Efficiently combining positions and normals for precise 3d geometry. ACM Transactions on Graphics 24, 3 (Aug.), 536--543. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Oat, C. 2007. Animated wrinkle maps. In SIGGRAPH 2007: ACM SIGGRAPH 2007 courses, ACM, New York, NY, USA, 33--37. Google ScholarGoogle Scholar
  18. Parke, F. I. 1972. Computer generated animation of faces. In ACM'72: Proceedings of the ACM annual conference, ACM, New York, NY, USA, 451--457. Google ScholarGoogle Scholar
  19. Pighin, F., Hecker, J., Lischinski, D., Szeliski, R., and Salesin, D. H. 1998. Synthesizing realistic facial expressions from photographs. In Proceedings of SIGGRAPH 98, Computer Graphics Proceedings, Annual Conference Series, 75--84. Google ScholarGoogle Scholar
  20. Rusinkiewicz, S., Hall-Holt, O., and Levoy, M. 2002. Real-time 3d model acquisition. ACM Transactions on Graphics 21, 3 (July), 438--446. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Sánchez, M. A. 2006. Techniques for performance-based, realtime facial animation. PhD thesis, University of Sheffield.Google ScholarGoogle Scholar
  22. Sifakis, E., Neverov, I., and Fedkiw, R. 2005. Automatic determination of facial muscle activations from sparse motion capture marker data. ACM Transactions on Graphics 24, 3 (Aug.), 417--425. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Terzopoulos, D., and Waters, K. 1990. Physically-based facial modelling, analysis, and animation. Journal of Visualization and Computer Animation 1, 2, 73--80.Google ScholarGoogle ScholarCross RefCross Ref
  24. Vlasic, D., Brand, M., Pfister, H., and Popović, J. 2005. Face transfer with multilinear models. ACM Transactions on Graphics 24, 3 (Aug.), 426--433. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Wenger, A., Gardner, A., Tchou, C., Unger, J., Hawkins, T., and Debevec, P. 2005. Performance relighting and reflectance transformation with time-multiplexed illumination. ACM Transactions on Graphics 24, 3 (Aug.), 756--764. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Williams, L. 1990. Performance-driven facial animation. In Computer Graphics (Proceedings of SIGGRAPH 90), 235--242. Google ScholarGoogle Scholar
  27. Zhang, S., and Huang, P. 2006. High-resolution, real-time three-dimensional shape measurement. Optical Engineering 45, 12.Google ScholarGoogle Scholar
  28. Zhang, L., Snavely, N., Curless, B., and Seitz, S. M. 2004. Spacetime faces: high resolution capture for modeling and animation. ACM Transactions on Graphics 23, 3 (Aug.), 548--558. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Facial performance synthesis using deformation-driven polynomial displacement maps

              Recommendations

              Comments

              Login options

              Check if you have access through your login credentials or your institution to get full access on this article.

              Sign in

              Full Access

              • Published in

                cover image ACM Transactions on Graphics
                ACM Transactions on Graphics  Volume 27, Issue 5
                December 2008
                552 pages
                ISSN:0730-0301
                EISSN:1557-7368
                DOI:10.1145/1409060
                Issue’s Table of Contents

                Copyright © 2008 ACM

                Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 1 December 2008
                Published in tog Volume 27, Issue 5

                Permissions

                Request permissions about this article.

                Request Permissions

                Check for updates

                Qualifiers

                • research-article

              PDF Format

              View or Download as a PDF file.

              PDF

              eReader

              View online with eReader.

              eReader