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Blind hero: enabling guitar hero for the visually impaired

Published:13 October 2008Publication History

ABSTRACT

Very few video games have been designed or adapted to allow people with vision impairment to play. Music/rhythm games however are particularly suitable for such people as they are perfectly capable of perceiving audio signals. Guitar Hero is a popular rhythm game yet it is not accessible to the visually impaired as it relies on visual stimuli. This paper explores replacing visual stimuli with haptic stimuli as a viable strategy to make games accessible. We developed a glove that transforms visual information into haptic feedback using small pager motors attached to the tip of each finger. This allows a blind player to play Guitar Hero. Several tests have been conducted and despite minor changes to the gameplay, visually impaired players are able to play the game successfully and enjoy the challenge the game provides. The results of the study also give valuable insights on how to make mainstream games blind-accessible.

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            cover image ACM Conferences
            Assets '08: Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
            October 2008
            332 pages
            ISBN:9781595939760
            DOI:10.1145/1414471

            Copyright © 2008 ACM

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            Publication History

            • Published: 13 October 2008

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